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Dragon Quest: Legacy of the Lost

author=Megalosaro
Is there anything interesting down in the Allegan Mines? I'm pretty sure I explored all the paths I could, but didn't find anything interesting.
There are a couple treasure boxes down there in the dark, be sure to bring torches.

I found it hard in these darkened areas because the visibility circle was centered on the screen (which I think is the only way the engine lets you do it) instead of the character, so it stops at the edge of the map. Maybe if you ever do any tweaks Orias, you can slightly expand the map with the new space filled with black tiles. *puppy eyes*

Unless that was intentional for secrets hiding.

Dragon Quest: Legacy of the Lost

author=PsychoticCreeper
How exactly do you transfer save files to the new version? Do you just move them from the old folder to the new folder with the updated game? Cause I tried that and I didn't notice any of the new changes.
Copy your Save1.rvdata ~ Save4.rvdata files to new versions folder, load game then area change.

Dragon Quest: Legacy of the Lost

Holy crap I fixed it. PM'ing details. You were actually on the right track with what you were doing.


Edit:
Ever wondered how many events you can cram onto a single map before VX's engine implodes from the strain? About this many, or about 18,000 assuming each event uses 2 tabs with diff graphic on each.

Dragon Quest: Legacy of the Lost

And I just got done checking, I did right it correctly. Also verified when the glitches start:
The map screwage only happens if you fully exit back to the world map and re-enter the cave after reading that plaque.

Dragon Quest: Legacy of the Lost

author=Orias_Obderhode
are you playing on a pretty decent computer?
dual core 3ghz intel 4gb ram geforce 210 w/1gb and 2nd machine AMD 2.8ghz quad core 6gb ram geforce640 w/2gb both have video grind to a halt there. The intel's a windows 7 PC, other has XP (its actually my linux box but I tossed XP on a spare HDD on it).


I also just encountered a set of bugs after revising Cardial to find the instructions for Esrarch tower. I read the plaque, wrote down what it said, when back to the down....And it did not work. So I went back to check the plaque and verify I wrote it down correctly and could not get off the raft in the cave...I exit and the map is re-flooded and I can get back into the tower that I'm not supposed to be able to. I can't get off the raft in it, but normally I get a message saying I have no reason to enter instead of an area change. Reloading my save back in Cardial to go re-read that plaque now...

Dragon Quest: Legacy of the Lost

author=Roy
Hmmmmm out of the battles Ive fought, all he has done is cast is HEALUS and only every 4-5 turns....maybe I am simply having bad luck.
Plus I am just whining.
He cast it every other turn for me and did resistance a few rounds after I killed the left starfish which from what Orias said must have been 10th round. I think was a bit overleveled at the time because I had milked the well demons for iron ore for a long time before moving on. I hadn't seen it drop from any other monster so I guessed it would be rare for quite awhile.

I was using bang till starfish died, then switched to ice attacks on the whale mage. I didn't have the resistance rings Orias suggested, those will cut your damage down. If you have to, you could try to just bring a lot of heal items and keep yourself alive till resistance is cast.

Is the one your trying to kill getting healed at all? You might be unlucky with that and that's why its taking so long to get one dead. Or my memory is faulty (I just seem remember something on the monster's side casting a heal once or twice).

Dragon Quest: Legacy of the Lost

author=Orias_Obderhode
The Treasure Game should be the only map that slows down and luckily it is optional, but it is nice to get some of the prizes from it.
The empty town in the present I'm supposed to help rebuild is slow motion for me. So bad that I could not tell I was moving at all, when I press key for the menu the screen suddenly jumps to where I actually was.

Your RMVX/ACE/XP? game interacting with RMN

If it resembled steam's achievement system, I'd make use of it in my games. Don't even need to involve points really. Just a badge system perhaps?

In my opinion making the achievements sensible should be the responsibility of the developer, not RMN. If they chose poorly they probably didn't make that great of a game either.

I'd even make the devs supply the icons.

Dragon Quest: Legacy of the Lost

I liked the boss(s) and that whole castle level, good choice of music.

Dragon Quest: Legacy of the Lost

Does the assisting party always die or did I just suck at that fight in the castle?
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