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[RMVX ACE] State that deals elemental DoT

Is it possible to make a state (like poison) to deal elemental damage?

Imagine two states: Bleeding and Poison. Both deal damage over time, but Poison, unlike Bleeding deals it as elemental, "poison" damage. Therefore, an enemy with poison damage resistance will take less damage from the Poison state but will not have damage reduced from the Bleeding state.

Is it possible to do something like that? Or maybe is there a script that allows to do so?
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