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"Event script referenced a hero that does not exist"

When I attempt to test my game, it gives me the message displayed in the title.

Earlier today, I cleared out the database of everything I would not need, leaving me with one character, several items, and one skill. All of the events I've created only reference this one character, so there should be no reason that deleting the others would cause any problems, but I figured it was worth mentioning.

Screencaps:

Looking for 2 guy voices to do kids voices

I gave it my best shot, but I don't think I can pull off that type of voice. My voice is a bit too young-sounding, and it's kind of hard to emote when speaking that deep gdi

Anyways, here's a sample:

https://soundcloud.com/thundernewt/va-sample2

Menu and Skill Settings

I figured out the issue; it was still registering the teleport that happens when you enter the bed as what was supposed to happen for some reason. I fixed it by turning off some switches.

Thank you for your help!

Menu and Skill Settings



Here's what I have

Menu and Skill Settings

I followed the instructions more clearly this time around, but now I'm having an entirely new issue. I made a video because it's easier to explain through that.
http://theendisnearus.tumblr.com/private/39760136527/tumblr_mg60rvF8DR1r3ee8t

Menu and Skill Settings

author=LockeZ
What GRS suggested will, in fact, cause that skill to make the character teleport.

But a simpler way, if you only have one teleport skill in the game, is to set the skill as Escape type and then use an event command at the beginning of the game to set the escape point to your bedroom.

(I think it's Escape type that escapes out of a dungeon to a specific location. It might be Teleport or Warp or something else.)

I must've done something wrong the first time through; let me try it again.

Menu and Skill Settings

author=GreatRedSpirit
To rename Items in the menu you need to change the according string in the database. I don't remember where it is, probably around System.

To make a skill that can do 'effect' like things you want the skill to flip a switch that triggered a common event. For example make skill that turns on a switch called "Wake Up". Then go to the database->common events and set a common event to 'AutoStart' when the Wake Up switch is on. From there you can tell it to teleport the player back to the bedroom or whatever then turn the Wake Up switch off else the event will keep repeating itself.


The first part worked, so thank you for that, however the second one didn't quite do what I wanted it to.

What I was asking is how do I make this skill

make the character teleport?

Menu and Skill Settings

I need help with two things, but I'll separate them into different sections for convenience sake.

Menu Settings
Basically, I'm making a Yume Nikki fangame, so it would probably be best to be familiar with Yume Nikki prior to aiding me with this section.

I need to know how to add an "Effect" menu, which, from what I can tell, is just the "Item" menu renamed, but I'm not entirely sure of this fact, nor do I know how to rename it. So, if someone could A, tell me how to rename "Item" to "Effect," or B, tell me how to make an effect menu as a whole, that would be much appreciated.

Skill Settings
The second thing I need to know is how to edit what a skill actually does. As I mentioned earlier, I'm making a Yume Nikki fangame, so I have created a skill called "Wake Up," which I hope to have make the protagonist teleport from the dream world to the real world, hence the "waking up."

I put in place an event at the start of the game that makes the hero gain the skill, but I don't know how to get it to actually do anything, nor how to set it up so that when she enters the new map of the dream world that she can actually use it.

The skill itself is set up like this:


And the event that makes the hero gain it:


In short, how to I edit where the skill teleports to, and how do I enable the character to be able to use it?

Looking for 2 guy voices to do kids voices

https://soundcloud.com/thundernewt/va-sample1

I did a sample recording for you. Let me know if you're interested, or if there's anything you'd like me to change.

Character Reaction Event

author=Corfaisus
Tested this myself, and it seems like the problem is the frequency in which the event moves. Try setting it to one of the lower numbers, and it should work (I tried it at 4).


Thank you so much! This solved the issue.