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Je Voudrais Testeurs d'Alpha Français
J'ai l'intention de publier la version alpha de mon jeu, Permafrost, en anglais et en français ce décembre. Cependant, le français est seulement ma deuxième langue, donc je voudrais pour les personnes qui le parlent bien tester la version française du jeu et vérifier les erreurs d'orthographe et de la grammaire en plus de la recherche d'erreurs dans la programmation.
Si vous intéressez, s'il vous plaît contactez-moi ici ou sur ce forum.
Merci!
EDIT: As another note, in case it isn't obvious, my first language is English, so if anyone would prefer to talk to me in that language, that's fine.
EDIT 2: Oh, aussi, s'il vous plaît dites-moi quel nom que vous voulez pour moi mettre sur ma liste de testeurs d'alpha.
Si vous intéressez, s'il vous plaît contactez-moi ici ou sur ce forum.
Merci!
EDIT: As another note, in case it isn't obvious, my first language is English, so if anyone would prefer to talk to me in that language, that's fine.
EDIT 2: Oh, aussi, s'il vous plaît dites-moi quel nom que vous voulez pour moi mettre sur ma liste de testeurs d'alpha.
Offering Voice Acting
Looking for a voice actor for your game? Well, I am here to offer my services. I have non-professional voice acting experience, and I can pull off a wide variety of voices, but I specialize in doing younger sounding boys.
I recently released a Demo Reel on my Tumblr page featuring a good chunk of the voices I'm capable of.
One of the games I've submitted work for is Dream vs Dream, a Yume Nikki based fighting game. I have done Oreko and Aoshiru's lines, for anyone interested in hearing those two characters specifically.
If you're interested, please reply to this thread.
I recently released a Demo Reel on my Tumblr page featuring a good chunk of the voices I'm capable of.
One of the games I've submitted work for is Dream vs Dream, a Yume Nikki based fighting game. I have done Oreko and Aoshiru's lines, for anyone interested in hearing those two characters specifically.
If you're interested, please reply to this thread.
How do I set up a call event?
Okay, I have two common events that kind of go hand in hand

The rest of the code is just flipping a bunch of switches off, so it's irrelevant.
I want it to be that when you have this item equipped (aka having this event in place), pressing the shift key will call this common event:

Any idea how I might do that?

The rest of the code is just flipping a bunch of switches off, so it's irrelevant.
I want it to be that when you have this item equipped (aka having this event in place), pressing the shift key will call this common event:

Any idea how I might do that?
"Event script referenced a hero that does not exist"
When I attempt to test my game, it gives me the message displayed in the title.
Earlier today, I cleared out the database of everything I would not need, leaving me with one character, several items, and one skill. All of the events I've created only reference this one character, so there should be no reason that deleting the others would cause any problems, but I figured it was worth mentioning.
Screencaps:


Earlier today, I cleared out the database of everything I would not need, leaving me with one character, several items, and one skill. All of the events I've created only reference this one character, so there should be no reason that deleting the others would cause any problems, but I figured it was worth mentioning.
Screencaps:


Menu and Skill Settings
I need help with two things, but I'll separate them into different sections for convenience sake.
Menu Settings
Basically, I'm making a Yume Nikki fangame, so it would probably be best to be familiar with Yume Nikki prior to aiding me with this section.
I need to know how to add an "Effect" menu, which, from what I can tell, is just the "Item" menu renamed, but I'm not entirely sure of this fact, nor do I know how to rename it. So, if someone could A, tell me how to rename "Item" to "Effect," or B, tell me how to make an effect menu as a whole, that would be much appreciated.
Skill Settings
The second thing I need to know is how to edit what a skill actually does. As I mentioned earlier, I'm making a Yume Nikki fangame, so I have created a skill called "Wake Up," which I hope to have make the protagonist teleport from the dream world to the real world, hence the "waking up."
I put in place an event at the start of the game that makes the hero gain the skill, but I don't know how to get it to actually do anything, nor how to set it up so that when she enters the new map of the dream world that she can actually use it.
The skill itself is set up like this:
And the event that makes the hero gain it:
In short, how to I edit where the skill teleports to, and how do I enable the character to be able to use it?
Menu Settings
Basically, I'm making a Yume Nikki fangame, so it would probably be best to be familiar with Yume Nikki prior to aiding me with this section.
I need to know how to add an "Effect" menu, which, from what I can tell, is just the "Item" menu renamed, but I'm not entirely sure of this fact, nor do I know how to rename it. So, if someone could A, tell me how to rename "Item" to "Effect," or B, tell me how to make an effect menu as a whole, that would be much appreciated.
Skill Settings
The second thing I need to know is how to edit what a skill actually does. As I mentioned earlier, I'm making a Yume Nikki fangame, so I have created a skill called "Wake Up," which I hope to have make the protagonist teleport from the dream world to the real world, hence the "waking up."
I put in place an event at the start of the game that makes the hero gain the skill, but I don't know how to get it to actually do anything, nor how to set it up so that when she enters the new map of the dream world that she can actually use it.
The skill itself is set up like this:

And the event that makes the hero gain it:

In short, how to I edit where the skill teleports to, and how do I enable the character to be able to use it?
Character Reaction Event
This is my second post in this forum today; sorry about that.
My goal is to create an event where when the character interacts with the door, she will shake her head, much like (in fact exactly like) what happens in Yume Nikki when Madotsuki attempts this.
In order to accomplish this, I need help with two things: first off, how would I set up the sprite sheet for the animation, and secondly, how would I set up the event itself.
For the first part, I believe all I would have to do is have three sprites in a row of the animation, but I haven't tried it yet and I wouldn't know where to plug in the sprites in the program itself in the first place.
As for part two, I'm completely at a loss.
Once again I apologize for how terrible I am with this program.
My goal is to create an event where when the character interacts with the door, she will shake her head, much like (in fact exactly like) what happens in Yume Nikki when Madotsuki attempts this.
In order to accomplish this, I need help with two things: first off, how would I set up the sprite sheet for the animation, and secondly, how would I set up the event itself.
For the first part, I believe all I would have to do is have three sprites in a row of the animation, but I haven't tried it yet and I wouldn't know where to plug in the sprites in the program itself in the first place.
As for part two, I'm completely at a loss.
Once again I apologize for how terrible I am with this program.
Decreasing the Walking Speed
Alright, I've dug through numerous forums, Youtube videos, and etc., but I've yet to find anything actually helpful to me.
I've only been using this program for a few days, and there's still a lot of it I don't understand about it.
I'm using RPG Maker 2003, and I would like to slow down the walking speed of the playable character.
I've managed to set up a parallel process with the following code:
"Move Event: Hero, Move Speed Down
Erase Event"
This works, so long as I don't reenter the room. If I leave to Map0002, then return to Map0001, it runs the script again and slows the character down a second time, which I don't want.
Does anyone know how to make it so that the script will only run the first time you enter the room?
I've only been using this program for a few days, and there's still a lot of it I don't understand about it.
I'm using RPG Maker 2003, and I would like to slow down the walking speed of the playable character.
I've managed to set up a parallel process with the following code:
"Move Event: Hero, Move Speed Down
Erase Event"
This works, so long as I don't reenter the room. If I leave to Map0002, then return to Map0001, it runs the script again and slows the character down a second time, which I don't want.
Does anyone know how to make it so that the script will only run the first time you enter the room?
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