THEIRONBULL'S PROFILE
Search
Filter
[RMVX ACE] Script problem (MessageSystem)
Oh my god...
guys, thanks for trying to help me, I just figured out why it didn't work.
It was an idiotic mistake by my side. I put \bm for every following event I used. I totally forgot that I had to put the events own ID in the brackets, it just came to my mind thanks to Marrend for mentioning this tag hahaha
I am such an idiot xD
guys, thanks for trying to help me, I just figured out why it didn't work.
It was an idiotic mistake by my side. I put \bm for every following event I used. I totally forgot that I had to put the events own ID in the brackets, it just came to my mind thanks to Marrend for mentioning this tag hahaha
I am such an idiot xD
[RMVX ACE] Script problem (MessageSystem)
Hello guys,
I recently bumped into an awesome script, which worked fine at the beginning.
It is a script for creating bubble messages above the characters speaking.
I tried this out on basic conversations (running towards the event and speaking to them by pressing enter), and everything worked.
But I now created an intro scene, which lets two events speak automatically in order (no manual input).
But if they try to speak, this error occurs:

Below the link where I found the script:
https://www.reddit.com/r/RPGMaker/comments/2oxq99/script_screenshot_deluxe_speech_bubbles/
I don't know if any of you guys can help me out with this, or if this is even the right place to ask about scripts, and I already contacted the author. But I am afraid that he is inactive (on reddit atleast).
Greetings
TheIronBull
Edit: I have now tried to run this script on a completely new project, removed all other scripts, but it is still not working. Every event I try to create using this script is now not working and giving the same error. The NPCs that work, which are now like a week old, do work, however every other newly created event is not working anymore.
Below the part of the script that is causing problems:


I recently bumped into an awesome script, which worked fine at the beginning.
It is a script for creating bubble messages above the characters speaking.
I tried this out on basic conversations (running towards the event and speaking to them by pressing enter), and everything worked.
But I now created an intro scene, which lets two events speak automatically in order (no manual input).
But if they try to speak, this error occurs:

Below the link where I found the script:
https://www.reddit.com/r/RPGMaker/comments/2oxq99/script_screenshot_deluxe_speech_bubbles/
I don't know if any of you guys can help me out with this, or if this is even the right place to ask about scripts, and I already contacted the author. But I am afraid that he is inactive (on reddit atleast).
Greetings
TheIronBull
Edit: I have now tried to run this script on a completely new project, removed all other scripts, but it is still not working. Every event I try to create using this script is now not working and giving the same error. The NPCs that work, which are now like a week old, do work, however every other newly created event is not working anymore.
Below the part of the script that is causing problems:


[RMVX ACE] Problems with my customized title screen (through events)
[RMVX ACE] Problems with my customized title screen (through events)
author=pianotm
No, my cursor isn't set up by events. My cursor is my character. I just use the Move Event change sprite. If you're making your title screen with changing pictures, yeah, you have to do that if you want a different graphic for every option. Say if you want New Game, Load Game, Credits, and Exit to light up instead of having a cursor point at them, then yes, you would need two pictures for each: the dull and the lit pictures. Same goes for blinking options. You would then need to call each picture with events. If you make your character the cursor, however, you only one picture: your title screen. Menu options can be just plain written onto your picture, then make it so that you can point at them just by moving the character. Turn the character into an arrow, or a finger, or a chevron, and you're fine
My first menu screen used the method of menu making you're trying to do. In fact, let me see if I've got a demo of that up.
Edit: https://rpgmaker.net/games/7472/
Feel free to open it in the editor and see how I did it.
Thanks, appreciate it,
Just took a quick look at it, and I think I start to realize my problems haha.
But I didn't find any time to do any configurations for now, but you certainly helped me out a lot. I think my problem should be fixed once I find some time to work at it, thanks to you! I will give a quick update tomorrow, so this thread can get closed by tomorrow (if I solve it :P).
Greetings
TheIronBull
PS: Nice demo you got there :P
[RMVX ACE] Problems with my customized title screen (through events)
First, I have numbered the pictures for easier communication.
Yeah, if set up this way, the commands work just fine.
I have disabled the menu (see picture 10; line 5)
This event is the first one to activate, producing the title screen pictures.
Well, the word "bild" just means picture. I got all the erase commands down, they just don't work right.
The picturefile "PRESS ANY BUTTON TO START" is numbered as 96.
It first appears in the eventpage at picture (the ones above) 10; line 25.
After that the next eventpage (at picture 11) is regulating the function of it, meaning that the player has to press any button to start the game (to be more precise: to get to the title menu, not actually starting the game).
The next eventpage in the following picture is empty. Without it I get stuck in that certain page before. I have also tried to erase the picturefile PRESS ANY BUTTON TO START in this eventpage, but it didn't work.
So I erased this picturefile in the event EV003 (picture 2) and introduced the new pictures for the menu and the cursor, starting at the very top with Start.
The next page is the command to erase all the pictures,transferring player to map, enabling menu access and disable transparency.
And yeah, the first problem I got is with this certain picturefile PRESS ANY BUTTON TO START, because it doesn't get erased until the playersprite moves on top of the left/first event (EV003 picture 2).
Now on to the cursor.
Yes, the cursor only moves down, but not up, but the commands still work (calling scenes etc.)
My cursor is in this case also an imported picture file (4 to be precise, each for each menubutton). If I follow correctly, your cursor is a sprite set up by events? I am a bit tired right now, can't fully concentrate/follow right now, sorry to bother you :/
Yeah, well I did it in a similiar way, setting it up with variables etc., but that didn't work correctly, and I don't know why. It's not like I don't understand the meaning of variables etc. , I just couldn't find the problem, and everything was in theory set up correctly. I will however take a look at that later on, I am currently trying the method pianotm suggested.
author=pianotm
First, I made a boo-boo with the scripting. In scene title, after hashing out create_command_window, you need to type on the next line, command_new_game.
To the task at hand.
Question: have you at least got the commands functioning? Are you only having a problem getting the pictures to change?
Picture 1: So far so good. There's also no reason why you couldn't have the character walk over the top of the events instead of next to them.
So, I cannot read German, but I'm not finding anything that looks like a disable menu command or disable save command. That's a must. You can't have the player being able to open the game menu from the title screen.
Anyhoo...moving right along. If I'm understanding correctly, when the player starts the game, you want the picture to disappear. So, when the player presses any button to start the game, you need to make sure that the very next thing that happens is that all pictures are erased. Make sure this process activates. The same goes for anything else that takes the player away from the title screen. I'm not seeing any erase commands. All I'm seeing is "bild", which I'm assuming is a show command. Go through and make sure you're erasing everything, and do it before the character transfer, or it's going to follow you onto the next screen.
As for switching cursor. I'm not sure I'm following. The graphic is changing when you press down, but not when you press up? I usually create a static graphic for a cursor, set it walking, and then fix direction.
Yeah, if set up this way, the commands work just fine.
I have disabled the menu (see picture 10; line 5)
This event is the first one to activate, producing the title screen pictures.
Well, the word "bild" just means picture. I got all the erase commands down, they just don't work right.
The picturefile "PRESS ANY BUTTON TO START" is numbered as 96.
It first appears in the eventpage at picture (the ones above) 10; line 25.
After that the next eventpage (at picture 11) is regulating the function of it, meaning that the player has to press any button to start the game (to be more precise: to get to the title menu, not actually starting the game).
The next eventpage in the following picture is empty. Without it I get stuck in that certain page before. I have also tried to erase the picturefile PRESS ANY BUTTON TO START in this eventpage, but it didn't work.
So I erased this picturefile in the event EV003 (picture 2) and introduced the new pictures for the menu and the cursor, starting at the very top with Start.
The next page is the command to erase all the pictures,transferring player to map, enabling menu access and disable transparency.
And yeah, the first problem I got is with this certain picturefile PRESS ANY BUTTON TO START, because it doesn't get erased until the playersprite moves on top of the left/first event (EV003 picture 2).
Now on to the cursor.
Yes, the cursor only moves down, but not up, but the commands still work (calling scenes etc.)
My cursor is in this case also an imported picture file (4 to be precise, each for each menubutton). If I follow correctly, your cursor is a sprite set up by events? I am a bit tired right now, can't fully concentrate/follow right now, sorry to bother you :/
author=dorien1010
here the way i did it for my game using pictures and events its a lot easier than what you are doing. this here is base on a 3 choice menu
change menu access : disable (so the pre-programmed menu does not show up)
show picture 1 (title screen picture)
show picture 2 (show title screen menu)
conditional branch variable (cursor)==0
control variable cursor ==1
else
branch end
conditional branch: left button being pressed
control variables cursor =-1
wait 10 frames
conditional branch:variable (cursor)<=0
control variable cursor =3
else
branch end
conditional branch: right button being pressed
control variables cursor +=1
wait 10 frames
conditional branch:variable (cursor)>=4
control variable cursor =1
else
branch end
now we are gonna do the selection where the cursor lands like new game, load and exit
(new game)
conditional branch cursor == 1
show picture 3 cursor
conditional branch:c button being pressed
erased picture 1,2,3
transfer player where you start the game
(load game)
conditional branch cursor == 2
show picture 3 cursor
conditional branch:c button being pressed
script: SceneManager.call(scene load)
(exit game)
conditional branch cursor == 3
show picture 3 cursor
conditional branch:c button being pressed
script: SceneManager.exit
i hope this helps u make a main menu
Yeah, well I did it in a similiar way, setting it up with variables etc., but that didn't work correctly, and I don't know why. It's not like I don't understand the meaning of variables etc. , I just couldn't find the problem, and everything was in theory set up correctly. I will however take a look at that later on, I am currently trying the method pianotm suggested.
[RMVX ACE] Problems with my customized title screen (through events)
author=dorien1010
can u post a picture of your event so i can see the problem
Well, I deleted the previous events, trying pianotm's advise for now.
I am gonna post the events I am currently using.
author=pianotm
You don't need to use a script. Making the changes in your command scripts is a much better way of streamlining code.Window_TitleCommand:
In "Create Command List", find the command lines for continue and shutdown, usually at lines 36 and 37, and put a # in front of them.
Find "Update Window Position". Here, you're trying to get rid of your title command window that still says new game, so you're just going to push that out of the way. Find "self.y" (probably line 29), and change that 1.6 to 2.6.
Scene_Title:
In "Start Processing" find "create_command_window" (usually at line 17) and put a # in front of it.
In "[New Game] Command" find "close_command_window" (usually 110) and put a # in front of that.
And you're done changing your command scripts, but you're still going to need things from them. What you've done is set things so that the game automatically starts on whatever map your main character set point is on.
Since you say you've got your menu somewhat working based on a demo project, I'm going to assume you have figured out how to call scene commands in your events. Your problem is getting your title screen selection to change. Using variables for this completely unnecessary. Simply have a passable event that triggers on event touch for each function you want to perform and make sure the surrounding tiles are unpassable
XXXXXXXXXXXXXXXXXXXXXXXX
X(player starts here) New Game X
X...............................Load Game X
X...............................Credits X
X...............................Quit X
XXXXXXXXXXXXXXXXXXXXXXXX
If your cursor automatically moves to the other side of the title options automatically when you continue to hold, simply put an unpassable event set to event touch above "New Game" that transfers you to Quit, and one below Quit that transfers you to new game.
You can also do this with a menu in a circular pattern. Simply put your player in the middle of the four unpassable events and set them all to event touch.
...............................New Game
Credits....................Player here.............Load Game
....................................Quit
No variables necessary.
So, I just tried out what you advised, but it seems that I still have some problems with it.
My problem now is that the event for creating the menu picture doesn't activate. I have to move on it in order to activate it, but that should not happen after "pressing any button to start". Basically this picture PRESS ANY BUTTON TO START wont disappear automatically. I tried to give the command that the player should move one to the left, but that didn't work, I still had to move manually.
Second problem is that if I am in the menu, the cursor is just perfectly switching when I am moving down. But that is not the case if I wanna move up. The cursor doesn't change for going up, but the scenecommands work if I press enter. It is just that its not visible to the player on which button he is currently on.
I know that the problem may lie in the event being in the second page through the switch, but without the switch I only got more problems (tho the cursor worked perfectly after removing the switches)
Below some pics.
All events:
1

Eventpages for NewGame:
2

3

Eventpages for Load:
4

5

Eventpages for Options:
6

7

Eventpages for Quit:
8

9

Eventpages for the pictures etc.
10

11

12

Sorry to bother you guys, I feel like missing some basic stuff right here :/
PS: I know it would be easier to name the events, I just forgot to do that because it is for testing.
[RMVX ACE] Problems with my customized title screen (through events)
Hey guys,
I got a problem with my title screen: to be precise I got problems with the menu I created in the screen.
First of all, this title screen is managed by events and imported picture files.
I got this idea from boldpaste2 and his post on how to create such a screen, with accessable demofiles.
link:https://forums.rpgmakerweb.com/index.php?threads/making-custom-title-screens-with-events.31272/
I've managed to build the events the same as he did, I just changed the commands directed at the pictures.
My problem is that my menu seems somewhat broken. If I press the arrow keys up or down, the control-variable should increase/decrease by one, necessary to execute the correct command/call the right scene.
But it sometimes occurs that the event is not reacting to the actionbutton(enter), not returning any scene. And this happens randomly, sometimes the "menu buttons" work if I press them after pressing several times the arrowkeys up and down.
Notice that this is not always the case, they happen to function without pressing a thousand times on my arrowkeys.
I've already checked several times on the events, tried to change some commands etc., but it seems that I just can't find the right solution (the problem).
Would be nice if some fellow guys could help me out! Thanks!
Greetings
TheIronBull
I got a problem with my title screen: to be precise I got problems with the menu I created in the screen.
First of all, this title screen is managed by events and imported picture files.
I got this idea from boldpaste2 and his post on how to create such a screen, with accessable demofiles.
link:https://forums.rpgmakerweb.com/index.php?threads/making-custom-title-screens-with-events.31272/
I've managed to build the events the same as he did, I just changed the commands directed at the pictures.
My problem is that my menu seems somewhat broken. If I press the arrow keys up or down, the control-variable should increase/decrease by one, necessary to execute the correct command/call the right scene.
But it sometimes occurs that the event is not reacting to the actionbutton(enter), not returning any scene. And this happens randomly, sometimes the "menu buttons" work if I press them after pressing several times the arrowkeys up and down.
Notice that this is not always the case, they happen to function without pressing a thousand times on my arrowkeys.
I've already checked several times on the events, tried to change some commands etc., but it seems that I just can't find the right solution (the problem).
Would be nice if some fellow guys could help me out! Thanks!
Greetings
TheIronBull
Just a new member driving by :)
author=Kylaila
Oh, another German~
Hallo und herzlich willkommen : )
Slow n steady now~ looking forward to your progress.
Haha, schön einen Deutschen hier anzutreffen.
Gotta make sure I learn and hone every skill
Just a new member driving by :)
author=InfectionFiles
Hello! Welcome to RMN! :)
We are happy to have you and look forward to your involvement in the community ^.^
Ahh, thanks for the warm welcoming! Yeah I think this is a good place to be :)
Just a new member driving by :)
Hello guys!
My name is Chalil a.k.a TheIronBull, I am 18 years old and living in Germany.
I've started with this activity actually quite a few years ago, but I quickly gave up due to lack of motivation and time. But this should change now (I hope).
Being the newbie I am, I am trying to create some games with the help of this great community, and I hope that I might get the chance to work with all of you sometime :)
Greetings
TheIronBull
My name is Chalil a.k.a TheIronBull, I am 18 years old and living in Germany.
I've started with this activity actually quite a few years ago, but I quickly gave up due to lack of motivation and time. But this should change now (I hope).
Being the newbie I am, I am trying to create some games with the help of this great community, and I hope that I might get the chance to work with all of you sometime :)
Greetings
TheIronBull
Pages:
1













