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Win a Unity iOS book!
I know this is old but did anyone ever get their book? I got the one email from vivek for shipping details then poof, nothing. No reply and no book.
Win a Unity iOS book!
I actually just got an email 30 minutes ago from Vivek, so thank you very much Kentona for setting this up with Vivek and Packt publishing. I can't wait to get this book!
Scripting
Awesome thanks a lot for the link, I did notice the event codes in VX remind me a lot of Objective C, it seems like the basis of both are a lot a like. So I'll have a read through your link, thanks again.
Scripting
HI everyone I wasn't sure if I should post this here or in the Theory area so sorry if it's the wrong spot. So anyhow all I have to ask is where I should look to learn about scripting, I use VX Ace so preferably information that can be put to use in VX Ace scripting.
I'm just not satisfied with making a game and not knowing how to write my own scripts, it feels a bit like cheating so I want to learn all I can so I can write my own scripts to put into my finished game.
I'm just not satisfied with making a game and not knowing how to write my own scripts, it feels a bit like cheating so I want to learn all I can so I can write my own scripts to put into my finished game.
Win a Unity iOS book!
Ah a day late...well I'm going to reply anyhow.
I'm most interested in the chapter about integrating the games with servers for the leader-boards as such a large amount of players these days (my self included), are really happy to see their scores tracked and compared with other players. I'd really like to read about that. A few other things that really interest me are the topics on puzzle basics and the physics engine, it looks like chapter 2 has a large amount of useful topics.
thekyngxar@gmail.com
I'm most interested in the chapter about integrating the games with servers for the leader-boards as such a large amount of players these days (my self included), are really happy to see their scores tracked and compared with other players. I'd really like to read about that. A few other things that really interest me are the topics on puzzle basics and the physics engine, it looks like chapter 2 has a large amount of useful topics.
thekyngxar@gmail.com
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