THEREXMAN221'S PROFILE

My name is Greg. I am a YouTuber and an RPGMaker user. Thank you to everyone who has supported my past projects and projects to come later on. I hope you guys like my work and hope to expect many more great things to come!
Slumber Party
The game of Bloody Mary Three was played...

Search

Filter

Lamia Nox

author=TomHopeful
I played the game v2 through and made notes of things that could be changed. I compiled them into this list:

The Bigger Bugs:

- The game crashes if you try to re-enter the shack that has the boat. Doesn't matter whether you have picked up the boat or not.
- The monster in the dark cave cannot actually harm Laura; Laura can pick up the pickaxe, get the lamp and go through the hole without dealing with the monster or having the dialogue. No game over.
- After the demon dies, the player has to go up again to talk with the ghost. However, if the player is walking behind the nearby skeleton when the event triggers, the character walks against the skeleton and gets stuck there. The control doesn't return afterwards which forces the player to restart the game.
- Player cannot return to the entrance of the cave after the dialogue with Mary. If the player tries to return, they trigger the event for the same dialogue again. The game freezes in the middle of that dialogue which forces the player to restart the game.

The Smaller Bugs:

- After first leaving the house, if the players goes back inside and tries to go to Laura's room, the game encounters an error and crashes. (Not much reason to go back inside though...)
- The game doesn't require both puzzle pieces to be inserted into the door; If you have both pieces, the game takes the 2nd piece, leaves the first piece in your inventory and opens the door.

The Bigger Inconveniences:

- While it is common sense not to pick up an item you see no use for, gameplay-wise it would be easier if we could pick up the pickaxe without examining the boulders first.
- Save point after the snow and lake should be after the dialogue with Laura and Mary. Watching the same scene and dialogue at the house again is really frustrating. Especially since new players are prone to die to the monster in the forest.

The Smaller Inconveniences:

- Introduction doesn't mention SHIFT being used for running. Player has to figure it out themselves.
- The book in the library falls "twice".
- The character is not required to pick up the lamp before leaving the room. It causes a funny situation later on with the door that requires you to put in a lamp you don't have.

Typos:

- The beginning monologue, Laura: "peice of paper"
- Dialogue between Laura and Mary after the snow and lake: "You mean... The lake and the snow was only the beginning?!". I think "was" should be "were".
- Inside the dark cave, Laura: "He's comming through this hole!". I think there's one "m" too many.

-----

Sorry for the long post. This is all I could find. Some of these things have already been mentioned in previous posts but I decided to include them anyway.


You must not have downloaded the new version.

Lamia Nox

author=TomHopeful
I played the game v2 through and made notes of things that could be changed. I compiled them into this list:

The Bigger Bugs:

- The game crashes if you try to re-enter the shack that has the boat. Doesn't matter whether you have picked up the boat or not.
- The monster in the dark cave cannot actually harm Laura; Laura can pick up the pickaxe, get the lamp and go through the hole without dealing with the monster or having the dialogue. No game over.
- After the demon dies, the player has to go up again to talk with the ghost. However, if the player is walking behind the nearby skeleton when the event triggers, the character walks against the skeleton and gets stuck there. The control doesn't return afterwards which forces the player to restart the game.
- Player cannot return to the entrance of the cave after the dialogue with Mary. If the player tries to return, they trigger the event for the same dialogue again. The game freezes in the middle of that dialogue which forces the player to restart the game.

The Smaller Bugs:

- After first leaving the house, if the players goes back inside and tries to go to Laura's room, the game encounters an error and crashes. (Not much reason to go back inside though...)
- The game doesn't require both puzzle pieces to be inserted into the door; If you have both pieces, the game takes the 2nd piece, leaves the first piece in your inventory and opens the door.

The Bigger Inconveniences:

- While it is common sense not to pick up an item you see no use for, gameplay-wise it would be easier if we could pick up the pickaxe without examining the boulders first.
- Save point after the snow and lake should be after the dialogue with Laura and Mary. Watching the same scene and dialogue at the house again is really frustrating. Especially since new players are prone to die to the monster in the forest.

The Smaller Inconveniences:

- Introduction doesn't mention SHIFT being used for running. Player has to figure it out themselves.
- The book in the library falls "twice".
- The character is not required to pick up the lamp before leaving the room. It causes a funny situation later on with the door that requires you to put in a lamp you don't have.

Typos:

- The beginning monologue, Laura: "peice of paper"
- Dialogue between Laura and Mary after the snow and lake: "You mean... The lake and the snow was only the beginning?!". I think "was" should be "were".
- Inside the dark cave, Laura: "He's comming through this hole!". I think there's one "m" too many.

-----

Sorry for the long post. This is all I could find. Some of these things have already been mentioned in previous posts but I decided to include them anyway.


You must not have downloaded the new version.

Lamia Nox

author=Watanuki-kun
I was right! You did Play The Witch's house and Mad Father~
You should also play Misao and Ib. The more horror games you play the more exprience you will get into making :D


I have played those as well. lol But I played Misao while I was making the game and IB a long time ago.

Lamia Nox

author=Watanuki-kun
I almost forget to ask if you don't mind, but how did you come up of the consept to Lamia Nox? I mean, when did it all start? Where did you took you're insperation for the game and etc, etc,


Well... In school I have made a few video games but they all have been... well... Terrible. I never thought of making a horror game until I saw the Witch's House. Then I though... "I can do that!" So I got to work. Shortly after I noticed Mad Father. Mad Father was scary at times but had more story to it. The Witch's House had more scares. So I wanted to mash them together. First came the name of the game. I wanted to call it "Green" or "The Forest" originally. Later I changed it to Lamia Nox. I wanted to use Latin with scary words like darkness or fire. I first was going to use the two words Darkness and Green. Later I changed it again to Darkness and Light. Then Witch, Darkness and light. Then I just kept it with Witch and Darkness or Night. And out came the name Lamia Nox. After that I began to work without the help of my team. They always just left the meetings to play Halo on the school computers. So through around five months of working alone out came the game. The story was made up as I went. I wanted to make the player start in a house and then go into a forest where there nightmares would come to reality.

Lamia Nox

I thought I put in the RTP... I guess I will put it in my next update.

Lamia Nox

Thank you all for your welcomed suggestions. I will consider them greatly. I have added more story to the game so that te ending doesn't really feel as blank. And I have made some of the areas bigger as well so that the play feels as if try are in a bigger forest. I'm glad that you have felt that you were the character. I want that in all of my games. Thank you for playing and for the great feedback.

Lamia Nox let's play by GamerGirls

New let's play soon!

Lamia Nox

Is there anything you guys think I should change in the game?

Lamia Nox

Just finished making the second ending and will post it up soon.

Lamia Nox

About to add another ending to the game.