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Lamia Nox

You must not have downloaded the new version.

Strange? I thought I did. The bug with the library was solved too so I thought it was the newest version.

I'll download it and play through it again. Do you mind if I compile a similar to that one?

Lamia Nox

I played the game v2 through and made notes of things that could be changed. I compiled them into this list:

The Bigger Bugs:

- The game crashes if you try to re-enter the shack that has the boat. Doesn't matter whether you have picked up the boat or not.
- The monster in the dark cave cannot actually harm Laura; Laura can pick up the pickaxe, get the lamp and go through the hole without dealing with the monster or having the dialogue. No game over.
- After the demon dies, the player has to go up again to talk with the ghost. However, if the player is walking behind the nearby skeleton when the event triggers, the character walks against the skeleton and gets stuck there. The control doesn't return afterwards which forces the player to restart the game.
- Player cannot return to the entrance of the cave after the dialogue with Mary. If the player tries to return, they trigger the event for the same dialogue again. The game freezes in the middle of that dialogue which forces the player to restart the game.

The Smaller Bugs:

- After first leaving the house, if the players goes back inside and tries to go to Laura's room, the game encounters an error and crashes. (Not much reason to go back inside though...)
- The game doesn't require both puzzle pieces to be inserted into the door; If you have both pieces, the game takes the 2nd piece, leaves the first piece in your inventory and opens the door.

The Bigger Inconveniences:

- While it is common sense not to pick up an item you see no use for, gameplay-wise it would be easier if we could pick up the pickaxe without examining the boulders first.
- Save point after the snow and lake should be after the dialogue with Laura and Mary. Watching the same scene and dialogue at the house again is really frustrating. Especially since new players are prone to die to the monster in the forest.

The Smaller Inconveniences:

- Introduction doesn't mention SHIFT being used for running. Player has to figure it out themselves.
- The book in the library falls "twice".
- The character is not required to pick up the lamp before leaving the room. It causes a funny situation later on with the door that requires you to put in a lamp you don't have.

Typos:

- The beginning monologue, Laura: "peice of paper"
- Dialogue between Laura and Mary after the snow and lake: "You mean... The lake and the snow was only the beginning?!". I think "was" should be "were".
- Inside the dark cave, Laura: "He's comming through this hole!". I think there's one "m" too many.

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Sorry for the long post. This is all I could find. Some of these things have already been mentioned in previous posts but I decided to include them anyway.

Lamia Nox

Heya. I beat the game! :)

It was pretty good, it gave me scares and creeps every now and than. Still, I feel that it could have been longer. Perhaps a bigger house, more snow areas, longer routes to the pickaxe and small boat, also longer routes to the puzzle pieces and a bigger cave? It would have given more room for more story as well. But, the game is finished, I guess.

Can you give me a hint on how to get another ending than "Bad"? I've been trying to figure it out all afternoon. I even tried beating the game without picking up lamp and without saving but that didn't change the ending either.

Is it related to the library? Because when I enter the library at the end, it bugs on me and sends me to another version of the house, the one at the beginning. And then the game crashes if I then try to enter Laura's room.
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