TOM_RAZ'S PROFILE

An avid fan of Indie video games and music. If you're in need of help with polishing up a game or in need of some music advice, then shoot me a message--or email--and I'll see what I can do for ya! :)

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Need help naming a robot

Pygmyte/Pygmite

Pygmy + Byte
Pygmy + Dynamite

Because he's T.N.T.; watch him exlpode.

Raz Reporting!

Paganini was the man! So much as to influence zealous competition within the soul of young Liszt upon hearing his performance on the piano. Liszt transfer of the Caprice was great, but did not have the incredible virtuosity that Paganini put into his left-hand pizzicatos (especially that 24th!) Oh, how do I love Rachmaninoff's Rhapsody on a theme of Paganini...




And speaking of Liszt, I adore his Consolation #5 in E Major. I performed it and fell in love with it almost immediately.




The cannon is a lovely tune, but did you also take in the gigue that was after the cannon? Not many do, they listen to the beginning and forget the second part (such as the fate of the fugue in bach's toccata and Fugue in D minor--which lends itself to multiple games in relation to some sort of evil or gothic-grotesque nature.)

Raz Reporting!

@Miracle: There's no official sequel to ES, only wishful thinking on my part.
And in regards to the Chopin piece, I think this would answer if I know of the piece... ;) (answer is yes :))




And them same as Chopin being a favorite of mine as well. I appreciate his personal tinge of expression and melancholic-ness in his piano pieces. What you describe with the piece sounds fascinating and would actually like to see that come about! I wonder if there are any daring composers here to take that challenge on. Though, I think a Japanese composer has already beaten us to the punch on utilizing that section of the piece (the bass):




Ah! Foiled again!

In regards to the idea of compositional degradation...far from it! Anime and video games are constantly using Chopin, Liszt, and Erik Satie's pieces all the time. For Chopin, as mentioned before, the game of Eternal Sonata is based in an imaginary dream world that Chopin is dreaming during his transition into the afterlife. (not really spoilers, as you'll read/see at the beginning). What they do is throw Chopin's music in between each chapter, describing the history of that piece and of Chopin's life (which is both an impressive, and bold, attempt at explaining Chopin the man and his music).

I would recommend listening to the Eternal Sonata--Trusty Bell if you search youtube/vgmdb.net--for an awesome arrangement of one of his piano pieces...but because you are thinking of playing the game, I would wait until you play and beat the game to experience that piece in its contextual environment.

But an example of Chopin's music in another game, as not to spoil ES for you, is Clock Tower 3...




Chopin's music functions as both a moment of shock and awe in its appearance, but also acts one of frustration as the mysterious person playing the piece continually plays an incorrect note, thus stopping their performance and starting again (I know, as well others, who know the feeling of wanting to stop playing or go back to fix that note, and told to proceed forward. Oh! The pain of imperfect playing!).

I would also like to point out something that is easily taken for granted in the cutscene that starts this video: What CD is in the CD player when Alyssa pops open the cover? ( I assure you, the wit of the developers/composer was certainly in good form!)

Now, what Classical music would work as battle/boss music? The ideas are many...but not to share all my secrets, I will present to very substantial ones that have yet to be used--or at least without my knowledge--as such:

Boss Theme: Igor Fyodorovich Stravinsky "Infernal Dance" from Firebird (TIME: 18:29)

In fact, why don't get a video showing the composer himself conducting it!




Sorry for the old video/quality of the video, but I love this recording so much better than all the rest (What better recording could you ask for when it's the composer conducting how it was meant to sound!).


Take the infernal dance and turn that into a boss theme, and you certainly have a might fierce battle indeed! (Image the boss being a Phoenix or Firebird (genius, I know ;)), and the weapon you get a pair of boots called the Infernal Dance). Either make do with the piece as it is, or turn into a rock version with double-bassing/percussion rock galore.

Battle Theme: Ludwig van Beethoven "Piano Sonata No. 8 in C minor, Op. 13"




I'll let you decide which part should act as a skeleton for a battle theme in there. ;) If not this piece, perhaps even the 3rd movement to the Moonlight sonata:

Ludwig van Beethoven "Moonlight" Sonata op 27 # 2 Mov 3




Of course, I would also recommend not to use verbatim the melody, rather the progression, movement, strength, etc. be sure to add your own personal injecting into the piece. ;)

@ivoryjones Liebestraum , eh? You have a good bunch of choices there as well! Do go on with the list? It always interest me to know the likes and dislikes of people to Classical music. :)

@Gourd_Clae: Thanks for the greetings as well! :)

Raz Reporting!

@Miracle: Thanks for your greeting and expression of excitement! (hopefully I'm not on the receiving end of it) ;)

In regards to the composers bit, while I wish the same to happen for home consoles, we can at least settle for Eternal Sonata. They were able to make one of the Music World's most emotional--as in childish-- musician-composers as some sort of heroic deliverer of theological justice (what was up with the credits to that game?). I await still the sequel to ES, in which Chopin's buddy, Franz Liszt, takes hold as the main character, progressing through his inner demons of lust and power to that of redemption for his vile acts. (I'm waiting Tri-crescendo!)

In regards to classical music as soundtrack...oh ho ho, It is for that reason I wish to show the great masses the splendor of Classical music as a function of exciting and riveting background tracks, readily causing the emotions of the players to escalates to heights of great grandeur. ;) ( Yes, I have a great deal of ideas for a lot of Classical music for boss themes and the like).

@Caz: Thank you kindly for your words. It is my hope that I may assist aspiring composers to utilize the music of old as the archetype for their compositions...but only for some of the music--as I enjoy game music for its own merits outside of Classical Music's reach. :)

Raz Reporting!

@ivoryjones: Much Thanks!

@Nightowl: Thanks! :)

@Yellow Magic: It is not! My apologies for foiling your expectations. ;)

@UPRC: Thanks for the greetings!

@Marrend: Haha, I wish...fun game though. I will do my best on giving Musical/story ideas to those I find asking for it. :)

@kentona: I'll check that out whenever I get a chance. I myself am not much of a composer, but I'm sure I can spruce something up and give it an exciting twist. ;)

@MrChearlie: Quite Witty! ;) Thanks!

Again, my thanks to your warm welcome. I'll be sure to go through all the boards and check on the present day happenings. Best to all you.

Raz Reporting!

Hey everyone,

The name is Tom Raz, Raz for short, and I’ve finally took it upon myself to register to these boards (as well others) to take part in discussion and help out with user RPGMVX games (or any RPGM game really). Though I am still a beginner in the use of the RPGMaker VX pre-set system, I believe I can help you guys and gals with bug testing, spelling/grammatical checks, story ideas and/or anything that would help polish your games. Also, if you ever need any compositional stylistic recommendations for music and such, I have a substantial repertoire of Classical Music knowledge at my disposal to help chose for scenes in your game (the same, if not expanded, stuff some of these game composers today were brought up in their compositional schooling).

Perhaps the greatest reason why I offer my help unconditionally to all who need it is that I enjoy helping out people, and that I get to experience—as well learn—the developing progress of many of the pleasant and rewarding indie games the community has to offer.

I won’t berate you; reproach you of bad grammar and spelling; faulty triggers and other game bugs and etc.; that’s not what I’m here for. I want provide a service to all developers, and inspiring composers. I’m not looking for any type of compensation for my time and advice either; it’s all free with good grace. The only thing I ask is if anyone wants to take part of this unconditional proposition, just shoot me a comment/message my way and email to my live account at tomraz@live.com.

This was a bit of luxuriant introduction on my behalf, but I think it is worth mentioning my intentions here, so as not to hide the help I wish to present not only the use users of this board, but any RPGMaker user who needs help.

Thanks,
Raz :)
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