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Forcing an actor to enter a state rather than guard in RMXP

I can't figure out a way to do this for the life of me.
As the title implies, I need script to make the "guard" command switch the user between a higher attack and higher defense form using a state.
So 1st use = attack form, second use = defense form, thrid use = attack form, etc.


I want to do this because I also have a script in the works that restores MP based on damge taken. so entering high attack mode recharges your MP faster.

making two actors use MP for an attack in RMXP

I have a script where two certain characters, and two OTHER certain charcters can team up and unleash an attack by draining both of thier MP to zero (or thier HP by half, maybe). Either way, I can't figure out how to make this "combo attack" consume two actor's HP or MP, much less the correct two.

Any help with a way to specify how to reduce an actors MP and another actors MP to zero (with scripting) would be appreciated. :)

Mandatory announcement of my presence

Hai.

XD

No, but really, I'm TouhouFan. Call me Toufan, THfan, THF, TF, or whatever for short. :P
I'm 18, and I have worked with RPGMaker vx a little and now am working with XP.
Never finished a project, but am just starting to realize that I have much more drive to finish this Touhou RPG fangame than I did my own game. Crazy. So, yeah.

But, I'm beginning to figure out how to code better, and hope that my finished game will do the subject material justice. Wish me luck!

P.S. Staying true to the Touhou style, the game is mostly about killing tons of weak enemies, then huge, incredibly difficult bosses. No puzzles, because touhou shouldn't make you think TOO hard, but the unique battle system makes for some added strategy. I have also "repurposed" the escape command, because that, too, raises the difficulty. Plus, Reimu would never run from a fight. Doesn't seem like her style.

A final note: damage will hopefully start in the 1,000's range; Touhou is epic enough to warrant dealing 1,000 or so damage on level 1 to creatures with 2,500 HP. :P

HP/MP gauges in battle and menu in RMXP?

Okay, so I tried monkeying around a bit in the RMXP default script but couldn't get a window, viewbox, or ANYTHING to use as a guage :/
Is it possible for me to just use an imported bitmap of blue and red rectangles and have them fill proportionately to the ratio of currenthp/maxhp, currentmp/maxmp?

If so... How would I go about adding those to the menu and batlle menu?

any help would be appreciated! :)
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