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Rm2k Event Battle Conditions failing.
It worked perfectly fine when I played through right before I uploaded. Nothing changed. It just started glitching. I cannot figure it out.
Rm2k Event Battle Conditions failing.
Has anyone ever known Battle Processing conditions to fail?
This event has always - and by always, I mean every time for the last 15 years - run perfectly until today. You enter a battle which ends by you getting knocked out instantly which progresses the game to the next part. And yet playing through today, when I get knocked out, it's game over instantly instead of processing the "If Defeated" condition in the event. Nothing on this map has been changed since last time I played through. In fact, I played through multiple times recently before I uploaded the game to itch.
I do not know what is causing the event processing to fail.
What is different today that is causing it to glitch? This event has never done this in the 15 years since I first created the event.
I need help!
This event has always - and by always, I mean every time for the last 15 years - run perfectly until today. You enter a battle which ends by you getting knocked out instantly which progresses the game to the next part. And yet playing through today, when I get knocked out, it's game over instantly instead of processing the "If Defeated" condition in the event. Nothing on this map has been changed since last time I played through. In fact, I played through multiple times recently before I uploaded the game to itch.
I do not know what is causing the event processing to fail.
What is different today that is causing it to glitch? This event has never done this in the 15 years since I first created the event.
I need help!
[RM2K3] Timer ending battle
Is there a fix for this for RPG Maker 2000 Value! 1.62 (oddly specific for me)
I'm having issue with the timer quitting a boss battle (ie, non-random encounter) early if the timer runs out. Timer is controlling a "Rested" bonus which gives a temporary boost to the party's defence stats. As it stands, the Player can engage the boss event and then just wait it out without battling.
I can work around this by having the event check the timer, save the value in a variable, stop the timer for the battle and have it restart after the battle, but this kind of ruins the flow of the game, if I can have a timer just pause willy-nilly
I'm having issue with the timer quitting a boss battle (ie, non-random encounter) early if the timer runs out. Timer is controlling a "Rested" bonus which gives a temporary boost to the party's defence stats. As it stands, the Player can engage the boss event and then just wait it out without battling.
I can work around this by having the event check the timer, save the value in a variable, stop the timer for the battle and have it restart after the battle, but this kind of ruins the flow of the game, if I can have a timer just pause willy-nilly
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