TRUEMG'S PROFILE

I am a RPG Maker 2k3 game-developer and also creating commentated RPG Maker video-content on YouTube. So far everything in German.

I am working with this kind of engine since RPG Maker 2k, which is very old. I love to check out the limits of this engine to create something unique. I am also an amateur artist for an eternity, with lot of practice, which will be visible in my games.
Zehn: Hollow Past
Horror adventure with lots of controlled random events and focus on gameplay.

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NewEntrance.png

(I confused the image-text with the commentary function. Now here is a pointless commentary. Hourray)

EDIT: Yes Nemica, I do. If you watch really close you can see the thinner wall is made of wood.

BattleSystem_WorkInProgress.png

author=ZOUK
Can you hire mercs to fill the fourth slot?


No, this doesn't make much sense for the plot. The protagonists don't travel for the sake of killing stuff.

author=Nemica
Are these "dots" under the heart bar the element stones?


Yes. Next to the symbol will be "mana"-bar. Not implemented yet, because the system is a little bit different from the HP-bar.

mine2.PNG

Are these crystals selfmade crystals? So shiny~

screen03.png

Mmh, is this a pub? Unfortunate, it looks more like a warehouse with benches or a reception center. It's because the map is too empty and there is a lack of details. For example:

  • There are 3 bottles and 1 barrel for one kind of drink (maybe beer), for the whole evening/day and so many people? There should be much more.

  • There aren't enough stools. The bar is long enough for much more; and this is how real pubs do it as well: One stool very near to another

  • Carpets. Please put carpets here and there. There is a fire and candles but this room looks so cold

  • Everybody stands "on" the stools and benches. This looks weird, because often you can't see the seats at all. A few edits would be cool.

  • Place the NPCs behind the tables (and the barkeeper behind the bar) and not a few feet away. From the horizontal perspective it looks okay, but the vertical perspektive isn't nice: The NPCs below the table are too far away (aren't covered from the object) and also the NPCs above the table (maybe it would help if you rearrange the position of the table/bench in the chip/tileset).

  • The chandeliers look like they would be placed near the wall and not in the centre of the room. And at the same time it gives the effect, as if the room would be suuuuper tall (if the chandeliers are placed in the centre). I don't think this is intentional.

  • More and more different drinks. On each table there is only one type of drink. Why would the barkeeper bring a group of 4 people just two beers? (yes, this must be a group. To the left are free benches. If they are strangers, they wouldn't sit by this people).

  • Put drinks at the bar (the two guys). And a shelf with clean glasses (yes, yes. The glasses could be below the bar, so we can't see it. But the eyes are "playing" your game too).

SabrinaEvansHallway.jpg

author=Avee
Welche Grafiktablett verwenden Sie?

You can ask in english.
I'm using "Wacom Bamboo Fun".
But every few month you can find an even better tablet. The technology is evolving pretty fast.

650_Different_Keys.png

author=Nemica
Any idea how many keys there'll be per playthrough?


I have no idea. Because sometimes you will find a whole box of random keys (do you need any of them? Haha, no. Just one)

akte.png

I like "diffuclties" :P

Great, you've translated the first half of this paper. Now hold Down to scroll. Oh wait. It's just a screenshot.

Menue10HP.png

author=Nemica
I get that the arrows to the left and right are for navigation, but what does the arrow down do?


It switches through Benutzen|Prüfen (Use|Examine).
As long the cursor is on Prüfen (examine), the description will be displayed, even if you switch trough the items.
If you're in a save-room, you can save with UP.

screenshot11.jpg

There's definitely too much stuff on the screen, I don't know where to look first, just too many eyecatchers. I don't think all these informations are necessary during a fight or are well placed.

Gold: Why do I need this information right now? Better make it visible in the main-menu and if you buy/sell something.

The levels of all party-members: Just the same. What is the purpose of this information? Maybe I would know it, if you had wrote anything about the gameplay, but there is nothing (sorry, what you've written says nothing about the gameplay). Yes, I could just download the demo and check it out, but not if I must play XXX Minutes for just a few simple informations.

The bars at the bottom left: They look very displaced, chaotic. Why are "Lv" and "HP" shifted to the right?
During a fight I don't care about my level. I want to see the most important informations, as close to my character as possible. I don't know what "CT" is, so we won't speak about it. Important for me would be HP and SP. So (for me) they should be on top of this four bars. Should be important to know how long my own character will live.

Enemy HP: One of the most important information is, how long an enemy will live. Okay, from the corner of an eye, the enemy-HP are fairly visible (during a fight you will watch at your enemy, not the bars in the corner). But it would be better if the HP are visible above the enemy.
In this correlation, the visibility of the enemy-HP are far better than the stats of your hero. The bars have no outlines so they blend with the map.

And maybe try to place the trees more natural and not in a row :-/

VorzeigeTitle_ZEHN_rpgmakernet.png

I've edited the drawing. If you already saw it, please press Strg+F5 to update it.
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