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Quite a few questions (Rm2k3)
author=kentona link=topic=2849.msg54747#msg54747 date=1231529966
Question 2:
In the Classes tab, for your Warrior class, go to the Battle Commands section and click .
Increase the Array Size and add your new battle commands: ChargeUp and WarriorSkillz (or whatever).
ChargeUp would be a Link to Event type. WarriorSkillz would be a Skill Subset.
Go to the Skill tab and make a new skill called Drakslash. Make it's type WarriorSkillz. Go back to the Class tab and add to Skill Progression the Drakslash skill, level, say, 8.
Now, when your warrior class hits level, he'll learn Drakslash and it will be accessible under the WarriorSkillz battle command.
For the ChargeUp skill, for every single Monster Group, you want to have a battle event.
Trigger will be when "Bob the Warrior ChargeUp "
Then add the Enable Combo event to the event pane and set target hero to "Bob the Warrrior", the target battle command "Attack", and number of reps = 2.
Copy this for every warrior in the game.
Ok, I'm linking ChargeUp the the event and posted and did what you said. All the skill does is nothing. How can I make it increase next attack's damage? Can I reference it to a skill in my database to use instead?
Quite a few questions (Rm2k3)
Such fast replies, thank you all. Question 2 (still working on Kentona's response to q2, I'm sure it will work) and 3 are still needed, but got my first and last one working! Also, for reference, Craze was right although I sure don't understand. I had only 1 "item" in my database then expanded it to 200 and it worked.
Here's what the battle looked like now:

Here's what the battle looked like now:

Quite a few questions (Rm2k3)
Hey, I've tried posting this on the RPG Revolution forums, but haven't got too many helpful responses. I have quite a few questions, so any help is appreciated. I am just picking up RPG Maker after a very long break, but I still remember a good bit about it and have my older games as reference.
Question 1: I downloaded the version of RM2k3 from RPG Revolution, and the text looks horrible. It hurts my eyes to even look at it (I did even change the system graphics to ones that I had before from my old RM2k game). Here's a quick picture of just how bad it looks.

(Sample picture of the text)
Question 2: Each job in my game has what I call an action ability, or a job ability, if you will. I want this ability to be one that you can click in battle, but is not listed under what you learn as you level. For example, the warrior would start off with the action ability: "ChargeUp" which increases attacks. And would learn Drakslash as he levels, which would fall under a different category. It seems possible to do this with RM2k3, but I just may not be doing it right. I see "Skills" and "SkillSubset" as choices, but not exactly sure how to implement this. If possible, ChargeUp you wouldn't have to enter an extra menu to use it either, it would automatically go just as if you were hitting the fight command.
Question 3: Over the course of the game, I'm going to allow access to advanced jobs, but I don't want it to be an easy process. I'll give some background information first: I am creating a Dragon Warrior game. There are about 8 starting classes to pick from, and you hire them from Rudida's Tavern (same fashion as Dragon Warrior 3). As you progress, you'll find Dharma Temple. You ideally will need to have mastered your previous job (obtaining max level) and find a key item I'm going to make you find in the game (I know how to do this part). But I am wondering, is the obtaining max level prerequisite possible? Thanks!
And last Question: This pertains to an in-game error when I try to test it. What I'm doing, is using my old games basic concepts, but recreating it with better graphics and giving it a better Dragon Warrior feel. I chose RM2k3 instead of RM2k to do this. So I started rebuilding all my spells and items and reogganized everything, and when I try to test the game or do a test battle, I get this message:
"Event script referenced an item that does not exist."
So basically what I have, is I deleted all the regular items and events that came with the RMT. And so I started to build my own before I even start making my game. I just don't understand how it's referencing an event that doesn't even exist. I've made my heros/skills/and starting on items now. No events or anything even in my game yet!
Question 1: I downloaded the version of RM2k3 from RPG Revolution, and the text looks horrible. It hurts my eyes to even look at it (I did even change the system graphics to ones that I had before from my old RM2k game). Here's a quick picture of just how bad it looks.

(Sample picture of the text)
Question 2: Each job in my game has what I call an action ability, or a job ability, if you will. I want this ability to be one that you can click in battle, but is not listed under what you learn as you level. For example, the warrior would start off with the action ability: "ChargeUp" which increases attacks. And would learn Drakslash as he levels, which would fall under a different category. It seems possible to do this with RM2k3, but I just may not be doing it right. I see "Skills" and "SkillSubset" as choices, but not exactly sure how to implement this. If possible, ChargeUp you wouldn't have to enter an extra menu to use it either, it would automatically go just as if you were hitting the fight command.
Question 3: Over the course of the game, I'm going to allow access to advanced jobs, but I don't want it to be an easy process. I'll give some background information first: I am creating a Dragon Warrior game. There are about 8 starting classes to pick from, and you hire them from Rudida's Tavern (same fashion as Dragon Warrior 3). As you progress, you'll find Dharma Temple. You ideally will need to have mastered your previous job (obtaining max level) and find a key item I'm going to make you find in the game (I know how to do this part). But I am wondering, is the obtaining max level prerequisite possible? Thanks!
And last Question: This pertains to an in-game error when I try to test it. What I'm doing, is using my old games basic concepts, but recreating it with better graphics and giving it a better Dragon Warrior feel. I chose RM2k3 instead of RM2k to do this. So I started rebuilding all my spells and items and reogganized everything, and when I try to test the game or do a test battle, I get this message:
"Event script referenced an item that does not exist."
So basically what I have, is I deleted all the regular items and events that came with the RMT. And so I started to build my own before I even start making my game. I just don't understand how it's referencing an event that doesn't even exist. I've made my heros/skills/and starting on items now. No events or anything even in my game yet!
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