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Tyriuth
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3D artist in training
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Hardcore RPG Idea; feedback wanted
I was watching Sword Art Online, and it got me thinking; how would people like playing a hardcore (Action, probably 3rd person) RPG in which if you died; your character was permanently deleted.
To ease new players into the game; there would be a separate area/realm which would introduce the player to the various systems/workings of the game. As a reward for completing difficult quests, or for purchase; there would be resurrection crystals which would revive your character (either at a town or nearest safe area). This would give a bit of a buffer in case there were any bugs or if players accidentally take on something too big for them. I would be aiming for a hard difficulty setting, but nowhere near as deadly as dark souls.
An open skill tree would be in effect. I was thinking a low magic setting, with little offensive magic and a few healing/support magics. The basic ability of each skill would be unlocked with the first level of that skill, and more complex abilities could be learned from skill trainers or from quests (I'm not sure what yet).
Levels are going out the window a little. By using skills; you gain exp and level up the skills themselves. Once your total exp has reached a certain amount, your character level increases; improving your base hp/mp and your primary attributes would increase depending on what skills were leveled (or perhaps increasing certain attributes by a small fraction each time skills leveled up). This would allow some balance of control over character growth, while restricting it a little and making it a little more realistic.
As far as setting goes; I'm not sure, but probably something dark and gritty to go with the hardcore feature. I have a few settings left over from D&D campaigns that would fit this rather nicely.
Because I like the idea of playing with friends; I'd like it to have LAN co-op options, but this would be down the track quite a while.
Still fleshing things out a little, but what do you guys think of what I have so far?
To ease new players into the game; there would be a separate area/realm which would introduce the player to the various systems/workings of the game. As a reward for completing difficult quests, or for purchase; there would be resurrection crystals which would revive your character (either at a town or nearest safe area). This would give a bit of a buffer in case there were any bugs or if players accidentally take on something too big for them. I would be aiming for a hard difficulty setting, but nowhere near as deadly as dark souls.
An open skill tree would be in effect. I was thinking a low magic setting, with little offensive magic and a few healing/support magics. The basic ability of each skill would be unlocked with the first level of that skill, and more complex abilities could be learned from skill trainers or from quests (I'm not sure what yet).
Levels are going out the window a little. By using skills; you gain exp and level up the skills themselves. Once your total exp has reached a certain amount, your character level increases; improving your base hp/mp and your primary attributes would increase depending on what skills were leveled (or perhaps increasing certain attributes by a small fraction each time skills leveled up). This would allow some balance of control over character growth, while restricting it a little and making it a little more realistic.
As far as setting goes; I'm not sure, but probably something dark and gritty to go with the hardcore feature. I have a few settings left over from D&D campaigns that would fit this rather nicely.
Because I like the idea of playing with friends; I'd like it to have LAN co-op options, but this would be down the track quite a while.
Still fleshing things out a little, but what do you guys think of what I have so far?
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