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UPRC'S PROFILE

- Added an NPC named Ciera who can be recruited as a Rift Shrine vendor. Must be rescued from the Ancient Castle. 
- Added dot on the third world's mini map for Berona Research Facility. 
- Added a boss battle to the final Water Shrine visit that I originally forgot to add. Oops. 
- Added a non-opaque border to the mini-maps. 
- Added Aether Mine to the first world map. It is a small optional cave located where the Forgotten Forest once was. 
- Added items to the pots at various docks. 
- Added moogle assistants to some blacksmith shops to elaborate on how crafting works. 
- Added moogles throughout the world who will sell crafting materials like the one in the Moogle Village. 
- Added more dialogue with Vera when sailing to Cornelia from Costa del Vita. 
- Added more MogNet GPS pads to the first world map in areas where there really weren't any. 
- Added new encounters to the Cave of Surt on the third world map. 
- Added a prompt explaining how Ami can learn blue magic since it seems several players never learned how. 
- Added a prompt explaining how Bosche's seek ring works, how he can learn new abilities, and how he benefits from using bows. 
- Added Germinas Boots to the Underworld town shops in Balmag and Vos. 
- Added Berona Research Facility to the third world map near Northdale. Be sure to save before entering! 
- Addressed Graviton Rod being able to demolish certain bosses and stronger monsters. 
- Adjusted experience growth curves for all party members. 
- Assigned a name to the Archareon Leader fought on the Eternal Blue to give the Archareons more of an identity. 
- Assigned a name to the Archareon that Hans mentions towards the end of the game to give the Archareons more of an identity. 
- Changed Malacore's battle sprite to be consistent throughout the entire game. 
- Changed first world map slightly, added more rivers to Lenadia. 
- Changed switch that activates Orphan's trophy so that players who already defeated him should have the trophy. 
- Changed Ami's Palazzo weapon to inflict death. Item description falsely indicated that it added auto-regen. 
- Changed Berserk Ring to Steady Shoes. Changed properties to prevent stun. 
- Changed name of Graviton Rod to Shangrilian Rod to distance it from Graviton in the sequel. 
- Changed Hauteclaire to a one handed weapon and corrected its stat bonus. 
- Corrected attribute of Remora summon to have Vera absorb MP. 
- Corrected Empower ability to actually, well, inflict empower. 
- Corrected HP of Diamond Weapon. 
- Corrected text that incorrectly says that player receives a berserk ring from a chest in the Cave of Surt. 
- Corrected text that incorrectly says that player receives a practice spear from a chest in the Water Shrine. 
- Corrected weapon shop in Falgabard Port to sell weapons rather than armor. 
- Edited description of all items that can teach Ami new abilities to reflect the fact that they teach her blue magic. 
- Fixed a few more instances of the "Elixer" typo during Lenadia/Lindblum portions of the game. 
- Fixed a few tile passability issues. 
- Fixed a small mapping error on the third world map. 
- Fixed an issue with the bow Forever Rachel. Description said it did something it wasn't capable of. 
- Fixed a chest in Branch that removes an item from your inventory rather than adding it. 
- Fixed a few lines of incorrect information that Godot spouts upon first encountering him. 
- Fixed a few typos in Visage that are spoken by Godot and NPCs. 
- Fixed issue involving an NPC in Branch Castle appearing when he should not. 
- Fixed issue relating to Hans' sprite going crazy and changing to dead/unconscious characters when the player would walk. 
- Fixed issue that caused a crash in the Forest of Shadows as a result of a removed graphic file. 
- Fixed sprite of a specific character when party visits Water Shrine for the final time. 
- Fixed tile passability issue with pipes in Ivalice sewers. 
- Fixed a mapping error in Sandy Point. 
- Fixed background picture in the menu so that it looks better when using items/spells on your party. 
- Fixed issue that allowed player to trigger events at the Citadel prematurely. 
- Fixed issue that prevented Orphan's trophy from not showing up. If you've already beaten him on a save, you still won't have the trophy. Sorry. 
- Fixed several issues in the RIft Shrine's augmentation room involving augment abilities for Ami, Nobumasa and Oalston. 
- Fixed text that displays when acquiring Murasame in Mt. Ordeals. 
- Improved looping of regular boss theme and FF4 town theme mp3s. 
- Increased aggressiveness and speed of several bosses from Lenadia chapter to third world map. 
- Increased attack power and hit points of allosaurus, behemoth, hadesgigas, iron giant and ochu. 
- Increased Dio's hit points during the Underworld battle with him. 
- Increased hit points of various bosses throughout the game. 
- Included Cherry's "Another Fullscreen" application for those experiencing screen flickering. Details on usage are in "anotherfullscreen readme" text file. 
- Increased priority of Dark Elf's transformation to guarantee that it happens. 
- Major dialogue revamp of the first few hours of the game's story. 
- Removed a reference to moogle villages made by an NPC in Rivera. 
- Removed blips on the overworld mini-maps of locations that are no longer in the game. 
- Removed experience gains from boss battles. 
- Removed multiple hit properties from almost all weapons. 
- Removed screen flashing effect that occurs in final dungeon. 
- Removed a reference to moogle villages made by an NPC in Rivera. 
- Removed elemental resistances from great hawks and made them weak against air and earth. 
- Removed Mt. Ordeals from the third world map since rewards received from it would be obsolete by that point. 
- Removed NPC with unfinished walk animations from a house in Daguero. Added NPCs and chests to house. 
- Removed the dragoon in Mt. Branch who previously just stood there and said nothing. 
- Removed the Forgotten Forest from the first world map. Put a lake and optional dungeon in place of it. 
- Removed translucency of windows explaining how Ami and Bosche each work when they join the party. 
- Removed a reference to a weapon that no longer exists in Mohadmal Passage. 
- Removed unused building from Mohadmal Village on the third world map. 
- Resolved an error with a chest in Albrook Cave to Citadel Sewers. 
- Resolved an error with a chest in Gulgur Volcano. 
- Resolved an error with a chest in Mt. Branch. 
- Resolved an error with a chest in Mt. Ozma. 
- Resolved issue that involved Cid remaining in Cornelia even after acquiring the airship. 
- Reverted to original spell naming system of the old games (Fire, Fire 2, Fire 3). 
- Stopped a fish from phasing through Cid's ship during Lindblum chapter of the game. Bad fish.