UPRC'S PROFILE
UPRC
5516
My games are here: https://uprc.itch.io/
- Added an NPC named Ciera who can be recruited as a Rift Shrine vendor. Must be rescued from the Ancient Castle. - Added dot on the third world's mini map for Berona Research Facility. - Added a boss battle to the final Water Shrine visit that I originally forgot to add. Oops. - Added a non-opaque border to the mini-maps. - Added Aether Mine to the first world map. It is a small optional cave located where the Forgotten Forest once was. - Added items to the pots at various docks. - Added moogle assistants to some blacksmith shops to elaborate on how crafting works. - Added moogles throughout the world who will sell crafting materials like the one in the Moogle Village. - Added more dialogue with Vera when sailing to Cornelia from Costa del Vita. - Added more MogNet GPS pads to the first world map in areas where there really weren't any. - Added new encounters to the Cave of Surt on the third world map. - Added a prompt explaining how Ami can learn blue magic since it seems several players never learned how. - Added a prompt explaining how Bosche's seek ring works, how he can learn new abilities, and how he benefits from using bows. - Added Germinas Boots to the Underworld town shops in Balmag and Vos. - Added Berona Research Facility to the third world map near Northdale. Be sure to save before entering! - Addressed Graviton Rod being able to demolish certain bosses and stronger monsters. - Adjusted experience growth curves for all party members. - Assigned a name to the Archareon Leader fought on the Eternal Blue to give the Archareons more of an identity. - Assigned a name to the Archareon that Hans mentions towards the end of the game to give the Archareons more of an identity. - Changed Malacore's battle sprite to be consistent throughout the entire game. - Changed first world map slightly, added more rivers to Lenadia. - Changed switch that activates Orphan's trophy so that players who already defeated him should have the trophy. - Changed Ami's Palazzo weapon to inflict death. Item description falsely indicated that it added auto-regen. - Changed Berserk Ring to Steady Shoes. Changed properties to prevent stun. - Changed name of Graviton Rod to Shangrilian Rod to distance it from Graviton in the sequel. - Changed Hauteclaire to a one handed weapon and corrected its stat bonus. - Corrected attribute of Remora summon to have Vera absorb MP. - Corrected Empower ability to actually, well, inflict empower. - Corrected HP of Diamond Weapon. - Corrected text that incorrectly says that player receives a berserk ring from a chest in the Cave of Surt. - Corrected text that incorrectly says that player receives a practice spear from a chest in the Water Shrine. - Corrected weapon shop in Falgabard Port to sell weapons rather than armor. - Edited description of all items that can teach Ami new abilities to reflect the fact that they teach her blue magic. - Fixed a few more instances of the "Elixer" typo during Lenadia/Lindblum portions of the game. - Fixed a few tile passability issues. - Fixed a small mapping error on the third world map. - Fixed an issue with the bow Forever Rachel. Description said it did something it wasn't capable of. - Fixed a chest in Branch that removes an item from your inventory rather than adding it. - Fixed a few lines of incorrect information that Godot spouts upon first encountering him. - Fixed a few typos in Visage that are spoken by Godot and NPCs. - Fixed issue involving an NPC in Branch Castle appearing when he should not. - Fixed issue relating to Hans' sprite going crazy and changing to dead/unconscious characters when the player would walk. - Fixed issue that caused a crash in the Forest of Shadows as a result of a removed graphic file. - Fixed sprite of a specific character when party visits Water Shrine for the final time. - Fixed tile passability issue with pipes in Ivalice sewers. - Fixed a mapping error in Sandy Point. - Fixed background picture in the menu so that it looks better when using items/spells on your party. - Fixed issue that allowed player to trigger events at the Citadel prematurely. - Fixed issue that prevented Orphan's trophy from not showing up. If you've already beaten him on a save, you still won't have the trophy. Sorry. - Fixed several issues in the RIft Shrine's augmentation room involving augment abilities for Ami, Nobumasa and Oalston. - Fixed text that displays when acquiring Murasame in Mt. Ordeals. - Improved looping of regular boss theme and FF4 town theme mp3s. - Increased aggressiveness and speed of several bosses from Lenadia chapter to third world map. - Increased attack power and hit points of allosaurus, behemoth, hadesgigas, iron giant and ochu. - Increased Dio's hit points during the Underworld battle with him. - Increased hit points of various bosses throughout the game. - Included Cherry's "Another Fullscreen" application for those experiencing screen flickering. Details on usage are in "anotherfullscreen readme" text file. - Increased priority of Dark Elf's transformation to guarantee that it happens. - Major dialogue revamp of the first few hours of the game's story. - Removed a reference to moogle villages made by an NPC in Rivera. - Removed blips on the overworld mini-maps of locations that are no longer in the game. - Removed experience gains from boss battles. - Removed multiple hit properties from almost all weapons. - Removed screen flashing effect that occurs in final dungeon. - Removed a reference to moogle villages made by an NPC in Rivera. - Removed elemental resistances from great hawks and made them weak against air and earth. - Removed Mt. Ordeals from the third world map since rewards received from it would be obsolete by that point. - Removed NPC with unfinished walk animations from a house in Daguero. Added NPCs and chests to house. - Removed the dragoon in Mt. Branch who previously just stood there and said nothing. - Removed the Forgotten Forest from the first world map. Put a lake and optional dungeon in place of it. - Removed translucency of windows explaining how Ami and Bosche each work when they join the party. - Removed a reference to a weapon that no longer exists in Mohadmal Passage. - Removed unused building from Mohadmal Village on the third world map. - Resolved an error with a chest in Albrook Cave to Citadel Sewers. - Resolved an error with a chest in Gulgur Volcano. - Resolved an error with a chest in Mt. Branch. - Resolved an error with a chest in Mt. Ozma. - Resolved issue that involved Cid remaining in Cornelia even after acquiring the airship. - Reverted to original spell naming system of the old games (Fire, Fire 2, Fire 3). - Stopped a fish from phasing through Cid's ship during Lindblum chapter of the game. Bad fish.













