VIBRANTECHOES'S PROFILE
I only recently started working on my first RPG project, a fan-made Kirby title. I'm mostly an artist and remixer.
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Need a Sprite Artist for Kirby RPG. Willing to Pay.
So, I'm working on a fan-made Kirby RPG in RPG Maker MV and I've hit a sort of wall. I have need of a variety of ability sprites in the style of Kirby Super Star Ultra, and the one person who used to provide me with those has been extremely inactive for several months now. They don't seem interested in working for free OR for payment at this point, and I can't wait for them anymore.
Here are some examples of the standard of quality I'm setting:
I need walk cycle sheets and side view battle sheets for an unfortunately long list of abilities. I am willing to pay a spriter who can provide me with these.
Here are some examples of the standard of quality I'm setting:
I need walk cycle sheets and side view battle sheets for an unfortunately long list of abilities. I am willing to pay a spriter who can provide me with these.
[RMMV] Pokemon Damage Formula?
I'm trying to figure out a way to make a damage formula that works the same or similar to the one used in Pokemon, since those are the games I'm most familiar with in their mechanics. I've already based the stats of all the actors in my game off of numbers similar to Pokemon stats. For example, the highest attack stat any of them can reach at max level is 385, and a more average one at max level is around 270.
There is only one source I've found that could have helped with this, but the formula in it is incomplete. It looks as if the attacker's level needs to be added. https://www.youtube.com/watch?v=T7BnC36jG24
Basically what I need help with is figuring out a way to write the following formula in MV, excluding the "modifier" : http://cdn.bulbagarden.net/upload/4/47/DamageCalc.png
"modifier" is done in RPG automatically through things like elemental matchups and such, so I don't need to include it.
"base" is in place of the attack's base power. For examples, in Pokemon, a weak base power is 30 and a strong one is around 100.
I'm really not skilled at math and have no idea how to approach this. I really don't know how to write formulas out myself, even after looking at all the terms and symbols and what they mean. If someone could rewrite this formula in a way that functions in MV or at least a similar one, that would help me out a lot.
If it helps or matters at all, the main reason I would prefer to stick to something similar to Pokemon instead of, say, Final Fantasy is that I want to avoid getting into huge numbers. The game I'm developing is a fan-made Kirby RPG, so I want to design it similarly to Nintendo's RPGs, which typically don't have you dealing out thousands of points of damage like most JRPGs. This makes it much easier to tell whether you're dealing large or small amounts of damage, since the numbers you're comparing aren't so vastly different. Basically, I want to avoid having any numbers above the triple digits.
There is only one source I've found that could have helped with this, but the formula in it is incomplete. It looks as if the attacker's level needs to be added. https://www.youtube.com/watch?v=T7BnC36jG24
Basically what I need help with is figuring out a way to write the following formula in MV, excluding the "modifier" : http://cdn.bulbagarden.net/upload/4/47/DamageCalc.png
"modifier" is done in RPG automatically through things like elemental matchups and such, so I don't need to include it.
"base" is in place of the attack's base power. For examples, in Pokemon, a weak base power is 30 and a strong one is around 100.
I'm really not skilled at math and have no idea how to approach this. I really don't know how to write formulas out myself, even after looking at all the terms and symbols and what they mean. If someone could rewrite this formula in a way that functions in MV or at least a similar one, that would help me out a lot.
If it helps or matters at all, the main reason I would prefer to stick to something similar to Pokemon instead of, say, Final Fantasy is that I want to avoid getting into huge numbers. The game I'm developing is a fan-made Kirby RPG, so I want to design it similarly to Nintendo's RPGs, which typically don't have you dealing out thousands of points of damage like most JRPGs. This makes it much easier to tell whether you're dealing large or small amounts of damage, since the numbers you're comparing aren't so vastly different. Basically, I want to avoid having any numbers above the triple digits.
[RMMV] How to Always Deal at Least 1 HP Damage? SOLVED
I want to make a damage formula that ensures every hit that lands does at least 1 HP damage, rather than no damage at all, but I can't seem to find a way to do that. Every change I've tried to make has resulted in EVERY attack only doing 1 damage, completely bypassing anything else in the formula. Would anyone out there be able to help me with this? I can't seem to find a guide for how to write these formulas out, so I tried everything I could think of. I've tried all of the following and none have worked:
a.atk * 2 - b.def + 1
a.atk * 2 - b.def, 1
a.atk * 2 - b.def ; 1
(a.atk * 2 - b.def) + 1
(same thing but replace the parentheses with brackets)
{a.atk * 2 - b.def} + 1
a.atk * 2 - b.def + 1
a.atk * 2 - b.def, 1
a.atk * 2 - b.def ; 1
(a.atk * 2 - b.def) + 1
(same thing but replace the parentheses with brackets)
{a.atk * 2 - b.def} + 1
Actors/Enemies not attacking after taking damage
I'm using RPG Maker MV to make a fan Kirby game, and there's just one basic problem with the battle system I need to fix before I can move on to working on other areas. Bear in mind I am using YEP_CoreEngine and YEP_BattleEngineCore.
Whenever anyone, be it an enemy or party member, takes damage from an attack of some kind, that seems to make them skip their turn if they were preparing to use a skill. I want to fix it so that doesn't happen, and anyone who gets hit still gets to use a skill afterward, since every attack in the game is counted as a skill even if it doesn't cost MP. With the way it is now, any enemy slower than the player will never have a chance to attack, and it's an automatic win. Subsequently, it is impossible to fight any enemy faster than you.
Whenever anyone, be it an enemy or party member, takes damage from an attack of some kind, that seems to make them skip their turn if they were preparing to use a skill. I want to fix it so that doesn't happen, and anyone who gets hit still gets to use a skill afterward, since every attack in the game is counted as a skill even if it doesn't cost MP. With the way it is now, any enemy slower than the player will never have a chance to attack, and it's an automatic win. Subsequently, it is impossible to fight any enemy faster than you.
[RMVX ACE] Kirby RPG
I started a Kirby RPG project alongside a friend of mine, and I've gotten several other acquaintances to help work on writing and music, but as it stands now, the only one on the team who actually knows how to use the program has no interest in the project and does not like working on it. He started it as a joke, but since he was building an actual game and putting sprites in and everything, I wasn't aware it was a joke at first and got really excited about making the game. Now we're in a situation where the person doing half or more of the work does not have any interest in what they are working on and doesn't enjoy it whatsoever. This makes progress not only unpleasant, but also really slow.
So, basically, I'm looking for a new team member (or even several) who know RPG Maker VX Ace at least decently well and would be willing to help me with programming, scripting, that kind of thing. As it is, the game is functioning in that we have a title screen, part of an opening cutscene, custom menus, a combat system, sprites for the party members and enemies, some conversation images, multiple party members, and even a working mechanic for an easter egg that would become available late in-game. The essential building blocks are all there, I just need someone who can help me start building. I have no idea how the program works or how to use it, all I've been able to do is write, provide artwork, music, help with visual design, that sort of thing.
Also note that anyone who would like to help in ways other than programming is welcome to do so as well. If you're interested, please drop me a note or PM and we can discuss details!
So, basically, I'm looking for a new team member (or even several) who know RPG Maker VX Ace at least decently well and would be willing to help me with programming, scripting, that kind of thing. As it is, the game is functioning in that we have a title screen, part of an opening cutscene, custom menus, a combat system, sprites for the party members and enemies, some conversation images, multiple party members, and even a working mechanic for an easter egg that would become available late in-game. The essential building blocks are all there, I just need someone who can help me start building. I have no idea how the program works or how to use it, all I've been able to do is write, provide artwork, music, help with visual design, that sort of thing.
Also note that anyone who would like to help in ways other than programming is welcome to do so as well. If you're interested, please drop me a note or PM and we can discuss details!
[RMVX ACE] Kirby RPG Help?
I started a Kirby RPG project alongside a friend of mine, and I've gotten several other acquaintances to help work on writing and music, but as it stands now, the only one on the team who actually knows how to use the program has no interest in the project and does not like working on it. He started it as a joke, but since he was building an actual game and putting sprites in and everything, I wasn't aware it was a joke at first and got really excited about making the game. Now we're in a situation where the person doing half or more of the work does not have any interest in what they are working on and doesn't enjoy it whatsoever. This makes progress not only unpleasant, but also really slow.
So, basically, I'm looking for a new team member (or even several) who know RPG Maker VX Ace at least decently well and would be willing to help me with programming, scripting, that kind of thing. As it is, the game is functioning in that we have a title screen, part of an opening cutscene, custom menus, a combat system, sprites for the party members and enemies, some conversation images, multiple party members, and even a working mechanic for an easter egg that would become available late in-game. The essential building blocks (except tilesets) are all there, I just need someone who can help me start building. I have no idea how the program works or how to use it, all I've been able to do is write, provide artwork, music, help with visual design, that sort of thing.
Also note that anyone who would like to help in ways other than programming is welcome to do so as well. If you're interested, please drop me a note or PM and we can discuss details!
So, basically, I'm looking for a new team member (or even several) who know RPG Maker VX Ace at least decently well and would be willing to help me with programming, scripting, that kind of thing. As it is, the game is functioning in that we have a title screen, part of an opening cutscene, custom menus, a combat system, sprites for the party members and enemies, some conversation images, multiple party members, and even a working mechanic for an easter egg that would become available late in-game. The essential building blocks (except tilesets) are all there, I just need someone who can help me start building. I have no idea how the program works or how to use it, all I've been able to do is write, provide artwork, music, help with visual design, that sort of thing.
Also note that anyone who would like to help in ways other than programming is welcome to do so as well. If you're interested, please drop me a note or PM and we can discuss details!
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