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Hero's Realm

AHAHA holy shit! I just completely broke the game! That was fantastic!

So I beat the game, watched the ending and thought to myself - that was depressing. Everyone is dead now. Even that little kid.

No, that's not going to fly. I'm going to save the Child of Light and it will be awesome.

Load up previous save, put all my best gear on Holdana, teach Holy Judgement to the Child of Light. Engage battle. Child of Light spams Holy Judgement until Holdana shows up. Holdana Pummels. Holdana then kills the Shadowstorm before any of the other characters have a chance to show up. I get +4,000 EXP and the battle cuts out to Holdana being in the lead, in her party. I guess the Child of Light didn't die after all!

I can keep walking back and forth over the spawn line to fight Shadowstorm as many times as I want now, so far I've killed him three times just to see what would happen.



Unless there's any secret sidequests or bosses I haven't yet killed, I think I'm finished. Fantastic game. :)

Hero's Realm

Okay, I'm at the end of the game it looks like. Are there any secret dungeons or other things I should keep an eye out for before I go on? I saved Catan, but some things I heard earlier in the game caught my attention. People were saying the tower on the lake was guarded by a monster that lurked in the water and killed anyone who went near, but I never fought any lake monster. Did I miss something?

And one of the journal entries mentions something about "behind the waterfall...", was there something hidden I missed?

Any info on super-secret sidequests (other than Ghost Pirate Boat) would be much appreciated. :) I'm curious if there's any super-secret hidden items underfoot I may have missed as well - there are plenty of 1 tile mini-islands scattered across the world map.

It seems almost a shame that Hero's Realm didn't have a world map treasure hunting minigame like Final Fantasy 9 did, considering the existence of the Underfoot ability and the compass. Trekking all across the world map, following vague directions given by NPCs, digging up extremely rare treasures would have been a blast.

Hero's Realm

I think I figured out what causes it. If you use Outside while on a rope, the game forever thinks you are still on a rope and doesn't change the direction you're facing until you get back on a rope.

Just like if you use Return while in Cid's house, the game thinks you're still on a bridge in the air and won't let you walk through any shadows or the sides of bridges until you walk back on another bridge.

Also, a few thoughts:

There really should have been some mega-hard optional sidequest bosses scattering the world to force you to make full use of the Party Swap feature and all 16 characters. As it is, I've never once had to use party swap or my other 3 parties except to have them run around and stand on switches.

The level requirement for the arena is a bit annoying. I was hoping to tackle the arena bosses at a lower level for a challenge. Having to grind my levels up to face them takes all the fun out of it. And having to grind up the parties I never use to raise my 'average level' is just tiresome. It also makes me want to not upgrade my party's classes since it will drastically lower my average.

Monopolo is pretty damn cool.

There's a no-random-encounter item for the high seas, but not one for general random encounters? Dang, I really could have used something like that for all these multi-party puzzle dungeons.

Did my Daredevil just do 30-50 attacks in a row? Holy shit!

Hero's Realm

I've spent the last 30 minutes hunting down Ivangorod in the Snowy Plains north-west of Marx at night, with no success. Where are these 'snowy plains' he spawns in, that pass between the mountains with the lone trees scattered about in it? Am I even in the right area?

Edit: Took an hour, but he eventually showed up. I guess I was just continuously missing him.

Hero's Realm

My hero's are all permanently facing left. If I move, they're standing facing left, if I go up or down or right, they look as if they're walking to the left but still go in the direction indicated. Even getting on the boat it's permanently to the left.

This must have happened sometime during the Underwater City quest. Does anyone know how I can fix this, or what did it?

I tried saving, quitting and opening the game back up, but it has persisted.

Edit: Okay, I tried using the Return spell. Now my parties are permanently facing South. Even in multi-party dungeon battles, everyone is stuck looking south. :(

Edit2: Entering a boat makes me stuck left again.

Edit3: Thank christ, going into a well managed to fix it somehow.

Hero's Realm

Bug Report: Going back into the cells after freeing King Cobra and fleeing the city leaves you unable to go back up the stairs. It tells you you have to free King Cobra, meaning you have to go through the maze all over again.

Bug Report: Fake 'Cobra Member's Card' apparently didn't carry over in the party item merge. I was given the opportunity to buy another from the guy in Chapter 5, though.

Bug Report: Sometimes when using the jester's Goof Off, everyone else in the battle cannot act. The players, the enemies, no one except the jester can do anything every single turn unless the jester uses something that targets a player - such as the song of healing. Everyone acts at once when that happens.

Bug Report: The portal to Aleksandria is one-way. You can teleport out of Aleksandria using it's portal, but not use the one in the castle to go back. Nothing happens when you walk over it.

Bug Report: Jester Hats -also- don't carry over to chapter 5. I wonder why so many items get lost when the parties merge?

Hero's Realm

I also seem to have acquired a Falcon Sword somewhere along the line, x4 attacks weapon. I don't recall ever picking up a Falcon Sword in the first four chapters, which makes me believe that perhaps my Cursed Necklace became a Falcon Sword. If I picked up a weapon like this, I would have used it immediately.

Or is the FS in a chest somewhere in the first four chapters and I simply didn't notice?

Hero's Realm

I probably wouldn't start the game over at level 1 again because quite a few points in the game were a trial to get through due to the high random encounter rates. The worst points was where I kept getting backattacked over and over by 1-2 mobs I could kill in a single strike, but had to wait 5-8 seconds for the bar to fill just so I could kill them. Don't get me wrong, it's a good game, it's just the bars take forever to fill.

Also, I seem to have encountered a bug. I used all my tarot cards that I could use at the start of Chapter 5 on my Harlequin. As a result he now has two Moon Tarot Cards in his magic list, somehow. I hope this won't break anything later down the line.

Edit: I also seem to have lost a Cursed Necklace I picked up in Akira's chapter in the maze funhouse. It's not equipped to anyone, it's not in my inventory, I guess it got lost when the four inventories merged?

Hero's Realm

author=kentona
1) No, it is not possible to change classes in New Game +. (I just kind of tacked that option on at the end. It's just the same game, but you get to keep your party, levels and items)


Why would you remove the ability to do this? This drastically kills replayability.

Other things this game is in need of is an options menu to turn down the game music and / or sound volume levels, if such a thing is possible, as well as a method to change the in-game battle speed to Fast, if that is also possible. Every time a battle starts I spend the seconds staring at the bar, waiting for it to load.

The game would also benefit greatly from an item that 'Dings' if there's a hidden item on the screen that you haven't found, in the manner of the Treasure Finder in Super Mario RPG: Legend of the Seven Stars, but I doubt this is at all easy to code. I spent forever looking for that man's gold in the dirt in chapter 2, never could find it - I suspect he was trolling me.
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