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Gun, Clip, Bullet/Ammo Help
So I was trying to make an ammo system where you buy a clip of ammo (9-mm), where each clip holds 15 bullets.
The clip is just a common item, and I was using several variables to get 15 bullets per clip, and when you run out of bullets and clips it unequips your gun, but I can't get it to work.
Note: I deleted the code out of frustration so no help there.
Using rm2k3.
The clip is just a common item, and I was using several variables to get 15 bullets per clip, and when you run out of bullets and clips it unequips your gun, but I can't get it to work.
Note: I deleted the code out of frustration so no help there.
Using rm2k3.
Modern Chipset
Cutscene help
Heyz
Well, I've scouted around here for a few months or so unregistered, but I decided to register an account like 2 months ago. Just now I'm posting my intro.
I was looking for a good site to ask for help, and I checked out here. It seems really awesome, I've been downloading some games. Haven't been able to play any, but I'm going to!
I'm working on one game right now, called "Fragments of a Heart". It's got a bit of Kingdom Hearts mixed in with CT, but I'm trying to get some originality in there. I suck at some of the more difficult coding things (i.e. variables) but I can get by. If anyone can explain, that'd be win :)
So yeah, hey there.
I'll try to get a demo of my game out in the coming month(s), depending on how much schoolwork I have.
:)
I was looking for a good site to ask for help, and I checked out here. It seems really awesome, I've been downloading some games. Haven't been able to play any, but I'm going to!
I'm working on one game right now, called "Fragments of a Heart". It's got a bit of Kingdom Hearts mixed in with CT, but I'm trying to get some originality in there. I suck at some of the more difficult coding things (i.e. variables) but I can get by. If anyone can explain, that'd be win :)
So yeah, hey there.
I'll try to get a demo of my game out in the coming month(s), depending on how much schoolwork I have.
:)
Importing files
I'm finding a bunch of great chipsets and whatnot, but I can't import them. I get an error like
"Invalid color depth"
Is there any way I can get it to a valid color depth?
"Invalid color depth"
Is there any way I can get it to a valid color depth?
Yes, more problems
My main problem is this. I'm trying to get an rm2k game onto rm2k3, but wherever I go the RTP won't install. Any help please?
2 things
1, is a request.
Does anyone have a farm chipset for rm2k3?
Like one with unplowed earth, different type of seeds, different finished plants, that sort of thing?
If so, post please :)
2, is a help question
Is there anyway to make an item have a requirement before you can use it? Besides the amount of cash required, of course.
Like a mithrille sword requiring 250 attack. I dunno.
Does anyone have a farm chipset for rm2k3?
Like one with unplowed earth, different type of seeds, different finished plants, that sort of thing?
If so, post please :)
2, is a help question
Is there anyway to make an item have a requirement before you can use it? Besides the amount of cash required, of course.
Like a mithrille sword requiring 250 attack. I dunno.
Baseball game
I was thinking about making a baseball simulator sort of thing.
Like, you know, the cheesy ones where you roll dice and then you get a home run if it's a 12, an out if it's a 7, that sort of thing?
Is that even possible in rm2k3? If so, I'd like to know how. :)
You'd gain levels by the amount of hits or runs you got for each player, and then your character(s) could get new abilities that way. Get what I'm saying?
Dragonfable baseball style. Any ideas? If so, that'd be awesome. :)
Like, you know, the cheesy ones where you roll dice and then you get a home run if it's a 12, an out if it's a 7, that sort of thing?
Is that even possible in rm2k3? If so, I'd like to know how. :)
You'd gain levels by the amount of hits or runs you got for each player, and then your character(s) could get new abilities that way. Get what I'm saying?
Dragonfable baseball style. Any ideas? If so, that'd be awesome. :)
Light Overlays
How do you make it so that you have a somewhat cloudy overlay, and light from a torch or whatever on the wall?













