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[RMVX ACE] [SCRIPTING] Small Tweaks to Khas "Sapphire Action System IV"?

Ohh, I see.

Well, I checked Game_Map and I didn't see anything that had to do with shadows over sprites.

I also checked Spriteset_Map and I didn't see anything, although I did see "create_shadow" under "initialize" at the top. I don't think that has anything to do with the shadows on the map, though.

I dunno, I probably didn't look well enough, or maybe I just didn't know exactly what to look for, so I wouldn't be surprised if I passed it up.

How about you? Any luck?

[RMVX ACE] [SCRIPTING] Small Tweaks to Khas "Sapphire Action System IV"?

Yeah, haha!

Bright side, right?


Anyway, maybe there is something much much more simple you could help me with if you're up for it?

By default RPG Maker VX Ace (not sure about the other versions) doesn't darken the sprite when you walk into shadows.
I know that it can be solved by parallaxing, but I can't do that for the particular map I'm working on.

Do you know if there's any way to change the shadows' "Z" level or some other way to make it so that shadows will appear above the sprites?

You seem to know your way around when it comes to scripting in VX Ace, so I assume you would know.

Thank you!

-YuZu

*Edit
I should probably say that I have tried Zeus' shadows script, but it doesn't work for me, so...

Just as a side note.

[RMVX ACE] [SCRIPTING] Small Tweaks to Khas "Sapphire Action System IV"?

author=Marrend
I'm sorry if I'm not making much sense with this.


Oh, no, no! It's alright, I understand.

And you know what? I think I've changed my mind.
The way Khas' has created his script is a bit... lacking.

Believe me, I know I couldn't create a script like that, so I'm definitely not bashing the creator, but it seems like he could've included a bit more options to give the user more customization, like adding an option for pixel movement, for example.

It's just made me drop all interest with it, and now I see it as nothing but a waste of time when I could be working on something more productive.

Thank you very much for your help and I'm truly sorry for wasting your time... and mine.

-YuZu

[RMVX ACE] [SCRIPTING] Small Tweaks to Khas "Sapphire Action System IV"?

I'm not sure what you mean by "set_graphic function".

Do you mean, like, the "Change Actor Graphic" from the commands?
Sorry, I guess I'm stupid...

...which is why you're helping me, right?


*Edit
Or do you mean that you've already tried the set_graphic function and it doesn't work?

[RMVX ACE] [SCRIPTING] Small Tweaks to Khas "Sapphire Action System IV"?

Oh, well if disabling the pixel movement is too complicated, that's fine.

*Edit
The only reason I need it is because I have an eight-directional movement script and pixel movement isn't compatible with it.

author=Marrend
As for the animation reference, I'm really not sure what you mean. Are we talking about using animations from the database?

Haha, no, I was thinking more like the sprite animation for attacks.
How, with Kaduki sprites, they have little attack animations.

Like, with Galv's Character Animations script, how it plays the given idle animation of a sprites sheet.

Basically, the script is made to play an animation of the current weapon you're wielding (like a sword swinging, for example) and I'd like for it to instead play the attack animation of one of my little sprites based on where it's located in the sprites sheet.

[RMVX ACE] [SCRIPTING] Small Tweaks to Khas "Sapphire Action System IV"?

I'm making a game that will heavily rely on a real-time battle system, and Khas' seems to be perfect, but there are some small things I'd like changed if anyone could help me out.

Nothing big, really, just:

-removing the (nonoptional) pixel movement
-making the weapon animation become a character animation instead

So, say instead of the animation of a swinging sword, it would play the attack animation of the main actor sprite.

Like this:


Other than that, I don't need anything else.

Here's the link to the download of the script:
http://arcthunder.blogspot.com.br/p/rpg-maker.html

Thank you!

-YuZu

The conditional branch won't work

Could you maybe post a screenshot of your event?

*Edit
And also please specify what version of RPG Maker you're using.

[RMVX ACE] stamina dash bar like in follow the darkness

Haha, you're welcome!

Anytime!

[RMVX ACE] Good at alligning sprites?

Don't mention it!



-YuZu

[RMVX ACE] stamina dash bar like in follow the darkness

Alright, unfortunately, I tried to download the script from the given link and apparently their site is down.

But fear not, for I have found another!

https://github.com/suppayami/rmvxa-collection/blob/master/Dash%20Stamina.rb

author=Nyanko_chama
Does this one make it to where you walk when its depleted and can it be used ONLY during a chase?

This script has a disable switch option, so you can create a switch that will disable the stamina function when it's turned "ON".
The default switch is changeable, just find the option inside the script.

The script has instructions in it, it's pretty customizable and it seems easy to understand for a beginner.

I suggest you try it out and play with it for awhile until you get the desired result.

-YuZu
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