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[RMVX ACE] [SCRIPTING] Small Tweaks to Khas "Sapphire Action System IV"?
I'm making a game that will heavily rely on a real-time battle system, and Khas' seems to be perfect, but there are some small things I'd like changed if anyone could help me out.
Nothing big, really, just:
-removing the (nonoptional) pixel movement
-making the weapon animation become a character animation instead
So, say instead of the animation of a swinging sword, it would play the attack animation of the main actor sprite.
Like this:
Other than that, I don't need anything else.
Here's the link to the download of the script:
http://arcthunder.blogspot.com.br/p/rpg-maker.html
Thank you!
-YuZu
Nothing big, really, just:
-removing the (nonoptional) pixel movement
-making the weapon animation become a character animation instead
So, say instead of the animation of a swinging sword, it would play the attack animation of the main actor sprite.
Like this:

Other than that, I don't need anything else.
Here's the link to the download of the script:
http://arcthunder.blogspot.com.br/p/rpg-maker.html
Thank you!
-YuZu
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