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Yukinose
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art, music, programming => gamedev
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[RMMV] Pinpointing when Scene_Menu is done loading
By default, Scene_Menu uses a snapshot of Scene_Map, and it's quite taxing. There's a pretty significant FPS drop by that process, and then, of course, drawing the windows and such. I use animated menu transitions, so it looks particularly poor when opening the menu from the map.
I'm not sure where to attach a load listener to find out when exactly everything's finished loading. Right now, I've just been forcing the game to count (an arbitrary) 15 frames before it begins its fade in animations. The proper time to wait will be different depending on the player's system, of course, so I'd prefer to know a more proper solution.
I'm not sure where to attach a load listener to find out when exactly everything's finished loading. Right now, I've just been forcing the game to count (an arbitrary) 15 frames before it begins its fade in animations. The proper time to wait will be different depending on the player's system, of course, so I'd prefer to know a more proper solution.
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