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My maps have mysteriously disappeared?

So I seem to be having some trouble with my maps. I recently moved and had copied my rpgmaker2003 game project onto my external hard drive to put on my old computer which already had rpgmaker 2003 installed on it. When I unzipped it to my computer and opened it in rm2k3, I noticed that not only were a handful of my maps missing but my maps were also jumbled up with incorrect titles (for example, "house interiors" had a map of the city, and the city map had the house interiors mapping instead). Not all of them were like that but some were. I couldn't figure out why. So I unistalled and reinstalled rm2k3 and tried to open it again -- same thing.

I called the person who had my original project on their computer and asked them to do me a favor and look to see how many numbers of maps was in the folder. It turns out that it matches the number I have currently on my own folder, which doesn't make any sense whatsoever. I know for certain that I saved my maps to my project since I had been working on several different ones for weeks at a time. Not only that, but some of the maps I had created in the beginning of my project are gone now too, including two critical introductory maps.

I really am at loss as to what to do here. I don't know if this is uncommon or not or if this is suppose to happen or if there's anyway I can atleast prevent it from happening again... It's like a bunch of random maps just disappeared out of thin air. Was it because I moved it to my external? I really don't know what to do.

NPC animations. A nice little touch, or waste of time?

Right now I'm working on the beginning of my game (there's still many things yet to do) and I recently got the idea of having npc's be more... alive-like. Besides making conversations more endearing for some npc's, I think it would be a nice touch to add some animations here and there. As in, a sprite for an npc sitting down and reading a book on the bench in town. Or, the weapon smith holding a sword with a simple eye blink animation.



One of the reasons I liked Demon Legacy so much was because time was taken out to add the appropriate extra animations to the characters to make them not be such still-bodied figures. And while I certainly think that should be done with main characters, I have to wonder "why not do it with the npc's as well?"... A bartender mixing a drink, a child playing with a butterfly... Simple little things that make a game more alive.

Before I continue this idea any farther, I would honestly like to know the opinions of others. Do you think doing this would just be a waste of time? I understand story and mechanics are far more important and that they should definitely come first but... Would any of you, personally, like to see a little more character in the every day NPC's?

Hello!

Hello. I've been a long-time lurker of RMN but never bothered to post anything until now. I'm a 20yr old currently delving into culinary school who likes to work on games on the side. I mostly like RPG games with good storyline values (A Blurred Line being one of them), as I myself like to write very often. I also enjoy mapping and sometimes sprite work (as tedious as it is). I've been working on a game called "Alexandrite" for some time now in my little free time between work and school.

Glad to join in on the community and maybe get some input and learn some things. It's nice to have a forum with people who are all seemingly working towards a common goal and enjoy user created games. I've seen some pretty excellent stuff on here so I'm eager to explore.
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