ZEROCOLOURS'S PROFILE

Search

Filter

Perspective or Orthographic for RPG

Hey, Guys so I had reached my daily posting limit yesterday, so I couldn't respond to anything going on here. So first of all turkeyDawg, it is field of view, I use it in Unreal Engine 4. For the sprites I'm planning on billboarding them, so they don't look so "flat". Also, thank you JosephSeraph, for clarifying what I wanted to say, when I said the Ds capabilities. When I get the chance, I'll post a screenshot of my results of lowering my resolution. I'm planning on adding in a shadow, after I sort out the resolution, cameras etc. I'm not sure what my posting limit is, so I'm going to be a bit conservative with my posts, and only post when I've got some updates.

Perspective or Orthographic for RPG

Yeah, the ds probably did not have enough capabilities to handle pokemon white and black. Thus, it most likely added in that 'pixelated' effect. I tried, to make the buildings look somewhat pixelated by using a 2d pixel tileset, then texturing it on the building. I think, if I actually texture the ground with a 2d tileset, the effect might be achieved. Other than that, there's probably no other way to make the 3d less jarring.

Perspective or Orthographic for RPG

Yeah, you're right on that. From what I can tell, it seems that the 2d sprites such as the characters are being billboarded to the camera, same with the leaves on the trees. Meanwhile, buildings seem to be made with tiles, but in a 3d format. So tiles stacked on top of each other, but with a 2d tileset textured on. Any guess on what camera angle they have? I've tried to replicate, the angle as I quite like it, but I can't seem to get a good angle.

[RMVX ACE] [SCRIPTING] Idle pose for Mog Hunter Schala battle system Script

Ahh, okay. I'm sorry chibievil, I won't have time for coding either than, I'm currently programming a personal project, and helping to program a side project for another person. Wish you luck.

Perspective or Orthographic for RPG

Yeah, that's what I was thinking, but then I also thought how games like Pokemon white and black managed a 2d sprite with a 3d background. So, I wasn't sure, which one to go with.
Here's the pokemon white and back example:

[RMVX ACE] [SCRIPTING] Idle pose for Mog Hunter Schala battle system Script

Hey, not really sure what you want exactly. But, is it just an idle sprite, because if so here's one.

Perspective or Orthographic for RPG

Currently, I'm making an rpg, and I'm using Unreal Engine 4. I was initially, planning on going 3d, because I can make 3d models (ie houses, etc), and just have 2d sprites. However, I noticed that I can switch the camera between, perspective and orthographic, letting me do 2d, but with 3d models. I'm not sure which one looks better, so I was wondering, which one people, would like to play.

Screenshots:

Perspective:



Orthographic:


Pages: 1