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[RMVX ACE] Attempting a simple Day/Night cycle
While working on a test demo, I'm attempting to implement a simple Day/Night transition system.
while searching through the tutorials here, I found an idea for RM2k3 similar to what I wanted, and modified it as needed (i.e 2 transitions instead of the 5 in the example).
However after running the engine, 3 minutes and 6 minutes pass, but none of the transitions occur.
presently using variable to add seconds and then turn to minutes, triggering the transitions. the Common event is listed below.
The original tutorial I used as the basis is located at the link below:
https://rpgmaker.net/tutorials/352/
while searching through the tutorials here, I found an idea for RM2k3 similar to what I wanted, and modified it as needed (i.e 2 transitions instead of the 5 in the example).
However after running the engine, 3 minutes and 6 minutes pass, but none of the transitions occur.
presently using variable to add seconds and then turn to minutes, triggering the transitions. the Common event is listed below.

The original tutorial I used as the basis is located at the link below:
https://rpgmaker.net/tutorials/352/
[RMVX ACE] opening scene help
Hi, first post ever lol.
So essentially my problem is this,
In my opening scene, which takes place in an elevator, I have 2 event actors, one representing the injured player,the other representing a little girl, and the player.
I'm trying to get it so that the screen fades in, out, and back in, and in between the face out and in, the girl appears and says a line, before the screen flashes, the girl disappears and the player appears in place of the injured player.
Presently I have the face events set to the injured player, as well as changing its transparency to on upon completion.
For the girl event I have the transparency set to on, until a 2 second timer ends then it sets transparency to off, she says her line, screen flashes, and she disappears again.
Problem I'm having is, player changes location before girl says her line, instead of after. And if I modify the events at all then it begins and endless loop of fades without running other scripts.
Only other event I have running is a single screen tint event running as a parallel process with an erase event to keep the screens tinted.
Is this going to be an issue that requires variables to handle all the events?
Especially since I only want it to run once when the game loads.
Any help would be appreciated, I'll get some SCs up as soon as I get to my laptop (presently on mobile)
So essentially my problem is this,
In my opening scene, which takes place in an elevator, I have 2 event actors, one representing the injured player,the other representing a little girl, and the player.
I'm trying to get it so that the screen fades in, out, and back in, and in between the face out and in, the girl appears and says a line, before the screen flashes, the girl disappears and the player appears in place of the injured player.
Presently I have the face events set to the injured player, as well as changing its transparency to on upon completion.
For the girl event I have the transparency set to on, until a 2 second timer ends then it sets transparency to off, she says her line, screen flashes, and she disappears again.
Problem I'm having is, player changes location before girl says her line, instead of after. And if I modify the events at all then it begins and endless loop of fades without running other scripts.
Only other event I have running is a single screen tint event running as a parallel process with an erase event to keep the screens tinted.
Is this going to be an issue that requires variables to handle all the events?
Especially since I only want it to run once when the game loads.
Any help would be appreciated, I'll get some SCs up as soon as I get to my laptop (presently on mobile)
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