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[RMMV] Troubleshooting Maliki79's Item Durability EX Plugin
I'm afraid that I am having a bit of difficulty understanding how to properly implement Maliki79's Item Durability EX add-on plugin for the YEP Item Durability plugin. My plugin list is as follows:
I have not touched the parameters for the YEP plugins. I have altered the "DurabilityAdjust" parameter in the Item Durability Addon to 100, as I interpreted the Help text for this plugin to mean that this will always have an effect on the item's stats.
I have equipped a character with the item Sword which is set to increase attack by 100. I have given the Attack command the following notetag:
In-game, I can observe that the weapon durability decreases by 10 each time the character uses the Attack command. As I understand it, with YEP's default maximum durability being 200, and the Sword's starting durability being 100, the Sword should be increasing Harold's attack by 50. However, his attack stat remains at +100. I have experimented with changing the DurabilityAdjust parameter to other values, such as 50, but observed no changes in the Sword's stats.
I was considering compounding this with using YEP_BaseParamControl to give weapons percentage increases to attack, but I can't seem to get the Durability Addon to work even with just using the default RPG Maker MV database. I'm sure I must have misunderstood some instructions somewhere, so I was hoping for some insight or a workaround that could help set me back on the right path.
Thank you so much.
YEP_CoreEngine
YEP_ItemCore
YEP_X_ItemDurability
Maliki79 Item Durability Addon
I have not touched the parameters for the YEP plugins. I have altered the "DurabilityAdjust" parameter in the Item Durability Addon to 100, as I interpreted the Help text for this plugin to mean that this will always have an effect on the item's stats.
author=Maliki79
You can set when the stats begin to get affected by using the
Durability Adjust Param.
Setting it to 100 would make any change in durability
immediately affect that equipment's stats.
I have equipped a character with the item Sword which is set to increase attack by 100. I have given the Attack command the following notetag:
<User Weapon Durability: -10>
In-game, I can observe that the weapon durability decreases by 10 each time the character uses the Attack command. As I understand it, with YEP's default maximum durability being 200, and the Sword's starting durability being 100, the Sword should be increasing Harold's attack by 50. However, his attack stat remains at +100. I have experimented with changing the DurabilityAdjust parameter to other values, such as 50, but observed no changes in the Sword's stats.
I was considering compounding this with using YEP_BaseParamControl to give weapons percentage increases to attack, but I can't seem to get the Durability Addon to work even with just using the default RPG Maker MV database. I'm sure I must have misunderstood some instructions somewhere, so I was hoping for some insight or a workaround that could help set me back on the right path.
Thank you so much.
[RMMV] Display Equipment Stats Based on Percentages
I imagine it's much too unnecessarily complicated to calculate the "after" value when that would change based on each character and what level each character is at, and any other potential factors (for example, a durability system or something). That is, if I'm not misunderstanding. If I can just replace the attack parameter with the percentage change when just the flat parameter would be displayed, I feel that would work well enough, as the display for the change in parameters is a whole different function, as that seems to calculate the resulting change correctly.
Apologies if I confused anything there; I might be lacking sleep.
Apologies if I confused anything there; I might be lacking sleep.
[RMMV] Display Equipment Stats Based on Percentages
Salutations. In this example's RPG Maker MV project, equipment does not confer static increases to parameters, but use percentages to increase the wielder's statistics. These are detailed in the Traits section of each equipment item.
For example, let us make a sword that has a Trait which multiplies the attack parameter by 110%.
However, if we use certain plugins, such as the Item Book plugin, and examine this sword's entry, its Attack statistic is listed as 0.
By what method might I be able to alter any references to this parameter to display its percentage increase in lieu of static parameters? Can this method be used with any plugin that alters the display of the item windows?
Please refrain from offering any solutions behind a paywall. Thanks in advance.
For example, let us make a sword that has a Trait which multiplies the attack parameter by 110%.
However, if we use certain plugins, such as the Item Book plugin, and examine this sword's entry, its Attack statistic is listed as 0.
By what method might I be able to alter any references to this parameter to display its percentage increase in lieu of static parameters? Can this method be used with any plugin that alters the display of the item windows?
Please refrain from offering any solutions behind a paywall. Thanks in advance.
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