AHW'S PROFILE
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Participation in the Game Making Community
I'd have no problem throwing videos and things together for youtube and all of that. Podcasts are a good feature but not a foundation. We'd have to try to build a new foundation for the way we share and play stuff... Because, lets be honest, the core of it is flawed. We've got some great stuff being made but nobody can find it.
The RM Dev community will definitely start as the biggest market, but there would be enough pull to get some retro or classic nostalgic gamers out there as well. I know just from chatting with people at work, more people are interested in this stuff than you'd first think.
And loads of people like snes era games. If we could tap in on the people searching for emulators, roms, browser games, etc... maybe that would be a good start.
The RM Dev community will definitely start as the biggest market, but there would be enough pull to get some retro or classic nostalgic gamers out there as well. I know just from chatting with people at work, more people are interested in this stuff than you'd first think.
And loads of people like snes era games. If we could tap in on the people searching for emulators, roms, browser games, etc... maybe that would be a good start.
Participation in the Game Making Community
As someone who doesn't participate much in this community (or any, really), here are some ideas of my thought process....
Keep in mind I don't have any grasp how Makerscore or what systems you have in place work, yet.
What isn't that interesting:
- Server space and storage. You can find that anywhere. You need to provide more incentives.
- Points or e-popularity systems, by themselves. These systems rarely, if ever, reflect value. Almost all reputation based systems become exploited.
What would interest me:
- Avenues of distribution. More than anything, the game making community lacks any means of distribution. As has been said, we make shit, we don't play shit. Maybe marketing a sister site, or something of the like, as a distribution pool. Hosting popular content, providing discussion purely for gameplay related topics, with added functionality for distribution.
- As far as said functionality goes.... Integrate it. Mailing lists or newsletters with new releases, dynamic pages for generating content for the user's preferencial game type, facebook plugins, iphone plugins, what have you. we need a www.indiegamehub.net that doesn't have the boring stuff that interests developers ("Which moral dilemma should inflict my secondary protagonist and what emotional response will it receive?"). We need a site that interests people wanting to play and support free indie games. We need a youtube of games.
- If we get people playing it, we are going to get more interested developers and more feedback from the people that actually matter -- the people who play what you create. Everything else should be secondary.
Basically, I agree with a lot of what WIP argues. The making community has always been segregated from the people who actually have an interest in playing games. Its like shooting yourself in the foot.
Keep in mind I don't have any grasp how Makerscore or what systems you have in place work, yet.
What isn't that interesting:
- Server space and storage. You can find that anywhere. You need to provide more incentives.
- Points or e-popularity systems, by themselves. These systems rarely, if ever, reflect value. Almost all reputation based systems become exploited.
What would interest me:
- Avenues of distribution. More than anything, the game making community lacks any means of distribution. As has been said, we make shit, we don't play shit. Maybe marketing a sister site, or something of the like, as a distribution pool. Hosting popular content, providing discussion purely for gameplay related topics, with added functionality for distribution.
- As far as said functionality goes.... Integrate it. Mailing lists or newsletters with new releases, dynamic pages for generating content for the user's preferencial game type, facebook plugins, iphone plugins, what have you. we need a www.indiegamehub.net that doesn't have the boring stuff that interests developers ("Which moral dilemma should inflict my secondary protagonist and what emotional response will it receive?"). We need a site that interests people wanting to play and support free indie games. We need a youtube of games.
- If we get people playing it, we are going to get more interested developers and more feedback from the people that actually matter -- the people who play what you create. Everything else should be secondary.
Basically, I agree with a lot of what WIP argues. The making community has always been segregated from the people who actually have an interest in playing games. Its like shooting yourself in the foot.
Release Something! Day VIII: Journey of the Cursed King [Sign ups]
SHOW ME YOUR SCREENSHOTS - Fall Edition
Release Something! Day VIII: Journey of the Cursed King [Sign ups]
i'll participate! In my first release something ever....
I'm going to release a short demo (battle demo with some early gameplay) for bugtesting on the 22nd. For my game Shardsmack.
Yeaaa.
Naming Conventions - Characters, Spells, and More
i'm from that (apparently) nearly non-existant school of thought that every spell skill should be useful throughout the entirety of the game, so making Fire 1, Fire 2, etc, seems kind of redundant to me... I think it must be a jRPG thing.
As far as naming goes, I'm kind of working on a mock-rpg so its a mix between cliched things and things that don't really fit the mold.
As far as naming goes, I'm kind of working on a mock-rpg so its a mix between cliched things and things that don't really fit the mold.
Magic and Mana -- To use MP Pot, or not to use MP Pot; which one?
every game needs a bit of magic! with a dash of adventure...
but seriously, if MP is just something to abuse and get the player to save up for boss battles, then something might be wrong. I've played lots of amateur RPGs where the strategy is simple: save your badass attacks for the bosses 'cause otherwise you are wasting MP.
some sort of regeneration or alternate system fixes this... which is why i've abolished mp.
but seriously, if MP is just something to abuse and get the player to save up for boss battles, then something might be wrong. I've played lots of amateur RPGs where the strategy is simple: save your badass attacks for the bosses 'cause otherwise you are wasting MP.
some sort of regeneration or alternate system fixes this... which is why i've abolished mp.
The 9 things that I have learned from the RMNCasts
Yeah. don't use pauses.
Chances are, someone out there might feel your prose is lacking. And then they'd wanna skip it.
Chances are, someone out there might feel your prose is lacking. And then they'd wanna skip it.
Magic and Mana -- To use MP Pot, or not to use MP Pot; which one?
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