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[RMMV] Help with custom sprites

Despite doing art, I am still new to pixel art and I am having a serious problem understanding which size is better for a pixel art, I imagine that there isn't a direct answer for that but so far I havent found any response that could give me a more clear direction

So I am just posting this:



Do you think that this size for pixel art is good? Does the house looks way too big and the character small? Any tips where I could know how many tiles should something have?

By the way, I am using RPG maker MV's default resolution.

[RMMV] hiding actors

Is there any way that I can hide actors in rmmv without removing them from party completely? I tried $gameActors.actor().hide but it moves the current actor to other id almost like it removed them from party. I just want to hide their contents both in battle and menu screen (face, hp, mp, etc.) Temporarily at the same time that the actor is not selectable (it's more like hiding their slot), but they must still be in party to receive items since I will call them to appear again after it.

[RMVX] Actor select window help pleaase

Please help me, I have been trying really hard but still no idea how to do it:

I want to change the actor selection screen when I choose an item or skill both outside and inside battles. In my game, when you choose to use an item or skill (skill that are for allies, like cure) if a specific actor is in party, the selection window of actors (to choose who you are going to use the skill or item) won't display that actor but other 2 actors in their place instead regardless if they are in party or not.

I would appreciate a lot any help, direction with this, really. Is it possible to add or remove actors from only the selection screen of actors when using an item or skill? I am really sorry if this might sound a bit complex (I hope it isn't)
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