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Super Mario Quest - An SMBX Project

Just a quick update:
New Video of Super Mario Quest

Proof that the project is not dead yet...

Super Mario Quest - An SMBX Project

After almost a month of laboring on this project, I finally manage to finish the entire World 1. And because of that I am thinking of releasing a demo to see whether players will enjoy it or not. I am not very confident considering the fact that this project was repeatedly criticized for its frequent graphical clashes. I'm not even sure if the gameplay could compensate for these clashes. I will address the clash issues later but since this is an RPG, and I don't have graphic artists nor all the resources for the in demand in-game graphic sprites, I had to pick everything I have and put it in the game.

The demo can be found here:
Super Mario Quest Demo v.1.0b

Please let me know of any bugs so that I could correct it. Note that I can only fix bugs at the moment. The graphic clashes will have to wait until this game is complete. To those who support... my heartfelt thanks...

Super Mario Quest - An SMBX Project

Just a quick update on this game guys...



See update notes:
http://supermarioquest.blogspot.com/2013/12/mushroom-garden-in-making.html

Super Mario Quest - An SMBX Project

@Proffessor_Buglean: Thanks for the interest. :)

By the way, I have added two new photos...





Update Notes:
SMBX Super Mario Quest Blog

Super Mario Quest - An SMBX Project

Thanks for the feedback guys...

As to the question how? SMBX has a built-in dialogue system that allows NPCs to talk, and a simple event functionality, which allows me to attach dialogues into certain in-game triggers and initiate some special functions like sidequests. There is also a simple hardcoded graphic hack that remove the exclamation over talking NPCs, and the rest are graphic tricks that make up for an RPG illusion.
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