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Super Mario Quest - An SMBX Project
Super Mario Quest - An SMBX Project
After almost a month of laboring on this project, I finally manage to finish the entire World 1. And because of that I am thinking of releasing a demo to see whether players will enjoy it or not. I am not very confident considering the fact that this project was repeatedly criticized for its frequent graphical clashes. I'm not even sure if the gameplay could compensate for these clashes. I will address the clash issues later but since this is an RPG, and I don't have graphic artists nor all the resources for the in demand in-game graphic sprites, I had to pick everything I have and put it in the game.
The demo can be found here:
Super Mario Quest Demo v.1.0b
Please let me know of any bugs so that I could correct it. Note that I can only fix bugs at the moment. The graphic clashes will have to wait until this game is complete. To those who support... my heartfelt thanks...
The demo can be found here:
Super Mario Quest Demo v.1.0b
Please let me know of any bugs so that I could correct it. Note that I can only fix bugs at the moment. The graphic clashes will have to wait until this game is complete. To those who support... my heartfelt thanks...
Super Mario Quest - An SMBX Project
Just a quick update on this game guys...
See update notes:
http://supermarioquest.blogspot.com/2013/12/mushroom-garden-in-making.html

See update notes:
http://supermarioquest.blogspot.com/2013/12/mushroom-garden-in-making.html
Super Mario Quest - An SMBX Project
@Proffessor_Buglean: Thanks for the interest. :)
By the way, I have added two new photos...
Update Notes:
SMBX Super Mario Quest Blog
By the way, I have added two new photos...


Update Notes:
SMBX Super Mario Quest Blog
Super Mario Quest - An SMBX Project
Thanks for the feedback guys...
As to the question how? SMBX has a built-in dialogue system that allows NPCs to talk, and a simple event functionality, which allows me to attach dialogues into certain in-game triggers and initiate some special functions like sidequests. There is also a simple hardcoded graphic hack that remove the exclamation over talking NPCs, and the rest are graphic tricks that make up for an RPG illusion.
As to the question how? SMBX has a built-in dialogue system that allows NPCs to talk, and a simple event functionality, which allows me to attach dialogues into certain in-game triggers and initiate some special functions like sidequests. There is also a simple hardcoded graphic hack that remove the exclamation over talking NPCs, and the rest are graphic tricks that make up for an RPG illusion.
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