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I'm a dude who likes to make dumb little games when I'm not at work.

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Trigonometry script for rpg maker 2003

author=Marrend
I had to do a quick look-up of Kazesui's user ID, but...

https://rpgmaker.net/media/content/users/3355/locker/Kazesui_Trigonometry_Scripts.zip

...that should be the correct reference.


Forgot to say thanks! :D

Trigonometry script for rpg maker 2003

Here is my Update+Fix of Kazeui's awesome work for anyone who may need. (I don't know how to do any of this trig business I just got it working in the newer version of rpgm2k3.)

Many thanks peoples.

Trigonometry script for rpg maker 2003

author=pianotm
Okay, yeah. The stealth system definitely won't work right in the legal version of 2k3. The sight block handler is refusing to acknowledge the terrain ID. I'm going to have to see if I can work around it.

EDIT: Oh! It's doing me one better! The system is using the blocked sight switch as the detection switch! I have no idea why it's doing that.

EDIT 2: Set all terrain to 1. And in case you're wondering, I spent three hours trying to get this work right. When I realized that I could copy paste the entire event system from Kazesui's sample directly into my project despite the fact that these are two different systems, I did it. I checked everything. I went through everything. All the variables are in the right place and even are named properly. I'm pretty sure it's not supposed to do this.



EDIT 3: So, it detects you if block sight is on. It detects you if block sight is off. The only thing I can figure is that block sight is both on and off. I wish I understood math this complex.

EDIT 4: So here's the quick and dirty fix. I removed the Blocked Sight handler entirely from the script and put tiles on the floor that turn it on when I stand on them and off when I leave. Which works.


So, I was experiencing the same issue. Turns out to be due to copy/pasting the map from Kazesui's project (old version of rpgm) into my own newer version and the result being a bugged map. If you create a new map, copy paste the guard event and Map Ref event into your new map, set the tileset correctly, tiles with a Terrain ID of 8 will indeed block the guard's sight.

The elation I felt when the timer didn't go off as I hid behind a rock... it's the small things in life, eh?

Trigonometry script for rpg maker 2003

author=pianotm
aminimal
Sorry to necro this, but the example project file link must be dead or something. Or maybe I just haven't figured out how this website works yet... Any chance there is somewhere I can find this nowadays?
Go to his locker. Page five. Simply click on Kazesui's name on top of this page, click on locker on the top right of his profile, and go to page five. It's around halfway down. Can't figure out why the link's not working here; it looks like it goes where it should, but his locker's working fine. I just checked.


Thank you! :D

Trigonometry script for rpg maker 2003

Sorry to necro this, but the example project file link must be dead or something. Or maybe I just haven't figured out how this website works yet... Any chance there is somewhere I can find this nowadays?
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