ANUNITU'S PROFILE

I am an OLD hobby programmer in assembler language,have used forth,C,C++ and some old ones you may never have heard of. I am 66 years old and started with computers when I first got a C64. I had some experience using main frames before the home computers. Also an avid RPG gamer. The first home computers were kits that you built and learned to program pretty much by the seat of your pants. No monitor and you had to program in binary that you worked out on paper using a very simple assembler(if you were lucky enough to have written your own. Those were heady days,before the internet and very exciting for a tech freak like me. From my first encounter with computers I was hooked,and have been ever since.

Anunitu

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Legionwood 2: Rise of the Eternal's Realm

Really stuck on the numeric puzzle in the volcano,even with the skeleton clue.

Legionwood 2: Rise of the Eternal's Realm

Thanks for the update DG,I am moving right along in the game and if I hit another bug I will let you know.

Legionwood 2: Rise of the Eternal's Realm

I might have found a bug,but you will have to check it out. In the volcano quest one of the boulders that should be placed on a plate will not go through an open door. I am thinking it might still be considered closed in a section of the script,because you can pass through it but the bolder will not. This is the bolder on the right side of the Volcano map. Make that the left down the stairs and then right

Legionwood 2: Rise of the Eternal's Realm

Interesting that you mention music stuff,I have a few things I did a few years ago when I was playing around with a sampler program. If you like I will let who ever wants to hear them. There are 4 in MP3 format,and none is all that big. The are named Dream Boogie,dark dream,spiderbite,and dreamboogie2 that I did a backwards version of that is kinda weird. All 4 7zipped runs about 8 megs. Someone might want to pick out a section for background music for a fight scene. I think it was soundforge that I used,I did these quite a while back,but lost interest in it after a while. All the samples used were free,public domain stuff BTW.

Legionwood 2: Rise of the Eternal's Realm

Hi everyone,I just began the second legionwood game,having completed the first one.
I am only at the beginning,started going into the cave. I must say I really like the morality thing that concerns reputation. There was a VERY old game that had this type of feature,we are talking early 1980's and on a C64. For the life of me I can not remember the games name. That one my son and I played together.
I am feeling out the game and trying to get a hook on the game flow,and will be working on strategies. I am also thinking of playing legionwood 1 again,and this time will try to lay out a strategy guide if I can. most of my play is kinda seat of the pants,that is after playing so many different games I kind of just do it,but seldom can "put it down in writing" kinda how my mind works with most things. At any rate one of my methods is hang at a save point,and fight,trying many different approaches,trying magic combos,and sometimes swapping weapons,and with the save point near you can play out style and approach with no fear of dieing and forgetting what you just did. This helped when I fought bosses,giving me better understanding about pros and cons of each magic to keep from getting creamed by a foe. One thing I noticed is that you can not assume anything with a monster,what worked once may not work a second time,so you have to be able to be flexible in your fighting style. This is one aspect of the game I really liked,it kept the game exciting and always kept me on my toes.

Anunitu
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