ARIEDONUS'S PROFILE

I have been fiddling with RPG Maker on and off for six or so years, and in becoming so accustomed to it, have been reluctant to learn to hard code anything. Despite that, I plan on going to school for Game Design, because I -love- making games (although I have yet to finish one, haha). I'm also pretty terrible at coming up with an interesting block of text about myself, so I am going to end this here! :D

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RPG Maker Lingo

author=Ben_Random
RPG Maker VXThe newest RM software is called RPG Maker VX. This engine was designed for Windows Vista and Windows XP, but is also compatible with Windows 7. This engine is commonly used, but is frowned upon by many. You see, VX was designed to be a more user friendly RPG maker than RPG XP. This was accomplished, but in the process, many features that people liked in XP were not implemented into VX.


Your descriptions for the other engines seemed pretty objective, but this one doesn't match that same style and seems to gives an "ick, VX" vibe off. I don't necessarily think this was your intention, but you may want to consider re-wording it. While VX's lack of a comprehensive tile changing feature, there are scripts/programs to remedy it without much effort. Many other missing features have already been replicated in script form and are only a Google search away.

(In case you were wondering, this fixes the lack of a tile-swapping feature.)

Ultimately, I think this is a good article for beginners. I think it could be improved with cleaning up some of the wordage so it sounds more objective. I underlined one of the phrases that seemed iffy to me, to give you a better idea.

Proper Enemy Design II of V

I would really love to see you continue this series, as I am having to teach myself a lot of this stuff as I go along. A little more direction/theory would be great to help make it more intuitive for me.

So far, though, I like this series. Very helpful. :]
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