New account registration is temporarily disabled.

ATHENIAN200'S PROFILE

Search

Filter

[RM2K3] Make an NPC disappear after walking off screen?

Thanks. I assumed that the custom movement page only controlled movements, and that if I wanted to do something like turn a switch on, I had to do it on the main page. Which would result in the switch being set immediately before the movements were done executing unless you used something like a timer to delay it.

Adding a switch event to the end of the custom events I already set up worked perfectly. It was exactly what I needed, in the exact place I needed it.

I did try the second one as well just to see if I could get it working, in case I ever need something with multiple paths possible. It's not too hard to implement either, so I will be able to do it both ways in the future.

[RM2K3] Make an NPC disappear after walking off screen?

So, I'm trying to do something that doesn't seem to be working out well.

I have a postman character in a town that walks between all four mailboxes in town, and then walks off screen. Not as part of a cutscene... just something you can observe every time you enter the town while you're walking around.

I want to give the illusion that he leaves town after delivering the mail. So far, what I'm trying to do is setup a timer that starts when you enter the level, and runs out when he's near the edge of the map, triggering his second page with a blank sprite.

This isn't working because the timer just gets "stuck" when you try to start it up as a Parellel Process. Autorun is even worse and makes the game freeze. I know because I'm showing the timer on screen for debugging purposes.

However, the same script counts down and works fine if I set it to be triggered via the action button or player touch. It's only when I try to get it working on level loading that I run into these issues. But that doesn't really help me because I don't want the player to trigger the timer.

I originally wanted to cause the NPC to vanish upon touching a specific square, but I couldn't find anything for that, so it seems like there's no way to make the engine do what I want.

Is it even possible to do this, or am I wasting my time?

Which version of RPG Maker do I need?

It sounds like RPG Maker 2003 would be a good starting point. To be honest, that's kind of a relief to hear that the newer versions aren't strictly necessary for just getting started.

Thanks, everyone.

Which version of RPG Maker do I need?

There are a lot of versions of this, and some of them are a LOT more expensive than others.

The thing is, I'm not really planning to push the envelope very much with the game I'm planning, as it's going to be my first RPG. I'm not planning to sell it or anything.

So basically, I'm looking for a version that would allow you to make a game with roughly FF4/5/6 style features, and allows you to use custom sprites. I heard that some versions of RPG Maker only allow you to use the built-in graphics and didn't support side-view battles like Final Fantasy.

I noticed that on Steam, there's a couple of older versions of the software that you can get for around $10 or $25, and the newer ones cost nearly $80 or more. I'm just wondering if I actually need the newer versions when I'm not planning to push the envelope by developing commercial games with a large team and sell them.

I'd be willing to buy the newer/pricier version if that's what I need, but I'd rather not spend that much if I don't need to do so. Any advice on that?
Pages: 1