BADALIAS'S PROFILE
badalias
473
Good day! I am a developer specializing in creating games in RPG maker.
I believe this medium is a great space for creative expression, and innovation through limitations. I hope to create the fullest expression I can, and share it to the world.
:D
I believe this medium is a great space for creative expression, and innovation through limitations. I hope to create the fullest expression I can, and share it to the world.
:D
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Moon River Review
Good review! I wholeheartedly agree with most of what you've discussed.
There's a lot in this game which is very unintuitive. There was an absence of overall cohesion in the planning of events, instead it was mostly improvised as I went. Not a great method of creation.
Indeed there's much to be desired. The game definitely could've benefited from more consistency in object interaction. The last thing I'd want is for someone to be stuck because of a poorly conveyed and obscured progression item.
Perhaps I should make an update to the game to include more consistently responsive object interactions.
As for the Warm Stone item you mentioned... I'm honestly surprised any have been found and noted so quickly. I didn't expect anyone to pay them any mind.
It's one part of accessing an optional content secret. It's the only thing in this game that is intentionally obtuse. Every other moment of "Where the hell do I go?" and "What the hell is this for?" is a failure on my end.
Thank you for playing my game, and a huge thanks for taking the time to write a review for it. There's a lot I have learned since this project's completion. It's my first, so there have been many failures, but also good things which I want to expand on. I aim to use those triumphs and failures to create bigger and better things in the future. Once again, thank you!
There's a lot in this game which is very unintuitive. There was an absence of overall cohesion in the planning of events, instead it was mostly improvised as I went. Not a great method of creation.
Indeed there's much to be desired. The game definitely could've benefited from more consistency in object interaction. The last thing I'd want is for someone to be stuck because of a poorly conveyed and obscured progression item.
Perhaps I should make an update to the game to include more consistently responsive object interactions.
As for the Warm Stone item you mentioned... I'm honestly surprised any have been found and noted so quickly. I didn't expect anyone to pay them any mind.
It's one part of accessing an optional content secret. It's the only thing in this game that is intentionally obtuse. Every other moment of "Where the hell do I go?" and "What the hell is this for?" is a failure on my end.
Thank you for playing my game, and a huge thanks for taking the time to write a review for it. There's a lot I have learned since this project's completion. It's my first, so there have been many failures, but also good things which I want to expand on. I aim to use those triumphs and failures to create bigger and better things in the future. Once again, thank you!
Moon River Review
Hi! I'm really glad you enjoyed the game. Thank you for leaving such a thoughtful and thorough review. Reading this made me really happy :D
It definitely has some flaws, but I'm glad to hear my intentions for the game were understood through the experience.
(On the subject of unused collectables... Your assumption is correct. There is indeed more to it.)
Once again, thank you for leaving a review, and thank you for playing my game!
It definitely has some flaws, but I'm glad to hear my intentions for the game were understood through the experience.
(On the subject of unused collectables... Your assumption is correct. There is indeed more to it.)
Once again, thank you for leaving a review, and thank you for playing my game!
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