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BURROUGHSGAMES'S PROFILE

My name is Ryan Burroughs (Burroughs_Games), and I am a:
- Writer (Story, dialogue, etc.)
- Musician
- Designer (As in, the one with the vision to put project pieces together)

My intention here is to write for some talented people,
and after establishing a bit of presence,
to organize the most talented to make the best games out there. Period.

Somewhere down the line, I'd like to organize a talented and dedicated group to create our own RPG Making program... but that's a BIG vision MUCH further down the road.

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What areas of RPG making really hinder your project?

For me... game design is just another medium for my story telling.
I love having both auditory and visual representations of my scenes right in front of me.
I guess the thing that kills my momentum in game design is the same thing that kills my momentum in writing.
The fluff.

Yeah, yeah, I know the town won't look natural or even real if I don't throw in some trees and flowers and barrels and such... but no barrel ever gets me excited.

I'm worried about the characters, and what happens to them. NPC dialogue? Ugh...

Arelron

The systems look great.
Excited to see a crafting system implemented, as well as a skill purchasing/equipping system. If they work well, I'll be very interested. :D

Fashionably Late

Alright, alright. I realize that much of the RPG Maker community has been well established for years now...

I didn't miss the party right? Just the cocktails and hors d'oeuvres?

My name is Ryan Burroughs (Burroughs_Games), and I am a:
- Writer (Story, dialogue, etc.)
- Musician
- Designer (As in, the one with the vision to put project pieces together)

My intention here is to write for some talented people,
and after establishing a bit of presence,
to organize the most talented to make the best games out there. Period.

Somewhere down the line, I'd like to organize a talented and dedicated group to create our own RPG Making program... but that's a BIG vision MUCH further down the road.


Wanna know what I'm made of?
Hit me up.

- Ryan Burroughs
(Burroughs_Games)
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