CALLMEJEED'S PROFILE
Doctoral candidate, student of Soviet history, big time nerd.
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Driving games?
Has anyone here ever done a driving game, or even a mini game, with any of the engines featured on the site? I've had an idea for a game for a while that would essentially be a driving game with a Mass Effect style dialog system and branching plot lines. Now, the game that I've been imagining is a current gen console thing with lots of licensed music, etc., but I got to wondering how a driving heavy game made with something like RPGMaker might work out, and what others thought.
n00best problem ever
I just downloaded RPGMaker 2003 and I'm fiddling with it a bit here and there just trying to see how it works, and I cannot figure out how to set a party starting location. Not a very auspicious beginning, I know. :/
Questions about Collaboration
So I'm only just discovering this community, but myself and a couple of my friends have been talking for a while about collaborating on something, we're not entirely sure what. Webcomic has been the default answer, but I've been thinking that a game might be cool too. The thing is, two of us are very busy, and the third is very lazy unless he's very motivated, and none of us knows anything about using the engines people use to to make games here.
Personally, I've played a bit with RPGMaker on the Playstation but never really figured it out. I'm also working on a PhD, and the free time I have I don't really want to spend learning my way around an engine to make a game that, let's be honest, might never happen (not that I wouldn't still play around with a given engine). I'm more interested in acting as kind of a producer and sort of pitching in where I can, with dialog, character design, etc. The really lazy one, he's the artist, and a good one too, and the other guy is on board with the world building and plotting. Also the artist can handle a lot of the finer points of a story.
So this is where we're at, the three of us are convinced that we can create a story and a world and make that story work, but the medium still eludes us. I expect that, short of one or more of us learning to use one of the engines well, we would need at least one more person along for the ride, probably two because music and sound effects, I haven't forgotten about those.
So the question I pose to the forum then is this: How do people here go about collaborating on works? I'm going to go ahead and assume that a number of projects discussed/posted on this site have been/are being developed by teams of people (alongside all the very brave solo projects), and that some of those teams either met on this site or met elsewhere and are not based out of one person's house, or even in the same state, or country (I myself am in Russia right now, my friends are in Michigan). How do people make it work? How do teams form?
Hopefully I can glean some pointers from this thread, but maybe it'll help some other people as well. And if this has already been covered or would fit better in a different forum, let me know! Thanks in advance!
Personally, I've played a bit with RPGMaker on the Playstation but never really figured it out. I'm also working on a PhD, and the free time I have I don't really want to spend learning my way around an engine to make a game that, let's be honest, might never happen (not that I wouldn't still play around with a given engine). I'm more interested in acting as kind of a producer and sort of pitching in where I can, with dialog, character design, etc. The really lazy one, he's the artist, and a good one too, and the other guy is on board with the world building and plotting. Also the artist can handle a lot of the finer points of a story.
So this is where we're at, the three of us are convinced that we can create a story and a world and make that story work, but the medium still eludes us. I expect that, short of one or more of us learning to use one of the engines well, we would need at least one more person along for the ride, probably two because music and sound effects, I haven't forgotten about those.
So the question I pose to the forum then is this: How do people here go about collaborating on works? I'm going to go ahead and assume that a number of projects discussed/posted on this site have been/are being developed by teams of people (alongside all the very brave solo projects), and that some of those teams either met on this site or met elsewhere and are not based out of one person's house, or even in the same state, or country (I myself am in Russia right now, my friends are in Michigan). How do people make it work? How do teams form?
Hopefully I can glean some pointers from this thread, but maybe it'll help some other people as well. And if this has already been covered or would fit better in a different forum, let me know! Thanks in advance!
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