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choosing a good-looking rpg engine
hello,
i'm pretty new to this and, planning to start making my own rpg game, find myself confronted with the question about which engine to use.
the only engines i have kind of looked into so far are rpg maker vx and rpg toolkit
which engine is most suited for making a sophisticated looking game? for example, are there any ways to have bigger (not super-deformed) sprites, and animated sprites in battle?
i realize this might be a stupid question, but nonetheless hope to get some advice from people how have experience with this :)
i have no problem with having to draw lots of sprites, however i'm not a programmer and probably not going to learn a programming language any time soon.
any suggestions?
i'm pretty new to this and, planning to start making my own rpg game, find myself confronted with the question about which engine to use.
the only engines i have kind of looked into so far are rpg maker vx and rpg toolkit
which engine is most suited for making a sophisticated looking game? for example, are there any ways to have bigger (not super-deformed) sprites, and animated sprites in battle?
i realize this might be a stupid question, but nonetheless hope to get some advice from people how have experience with this :)
i have no problem with having to draw lots of sprites, however i'm not a programmer and probably not going to learn a programming language any time soon.
any suggestions?
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