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The Screenshot Topic Returns
Ok, so I've made a walking path and alot more vegetation. Also tree iteration number 6 or 7 (I've lost count at this point lol).


The Screenshot Topic Returns
I might be interested in seeing them, though I would have to do my own take on it as I want my first game to be all original art from myself. A lofty goal I know.
Also that sounds like a really cool idea for a game.
Also that sounds like a really cool idea for a game.
The Screenshot Topic Returns
author=BurningTyger
It's OK though I'd suggest adding flowers in a few places and randomizing the bushes a bit more. Also the tree shadows don't quite echo the shape of the tree, though I'll admit I'm not quite certain what angle the light is at.
Flowers and a walking path are next on my todo list. The shading is preliminary, I am going to make some better shading soon as well as shade that door.
I think these snapshots are significantly better than the ones I first took. I seem to be getting better which is a good sign lol XD
The Screenshot Topic Returns
Update 4. I've made significant progress again I think. I've created a new grass and dirt set as well as making some bushes, added shading, and created some cliffs, walls and stairs.



The Screenshot Topic Returns
author=LockeZauthor=chaosvineMaybe I'm just art dumb, but I've at least edited a decent amount of pixel art, and I legitimately have no idea what you're talking about. Obviously there is no painting, and there are no strokes, no lines, and no shapes in pixel art... there are just pixels. I also don't know what a "crisp look" means. So really I guess I'm just really confused by how you worded the question.
I have a question though about pixel art, how do you get so much variation in the fine details of the pixel art you create? Like I have looked at the prepackaged tilesets and character sheets that come with rpg maker vx ace and I'd like to know why when I zoom in there is so much variation in the strokes and lines the artists have used yet they still maintain a crisp look. Is this some kind of painting technique or do they just go back over the lines and shapes and add in layer upon layer manually? Is there a trick to doing this or is it just time and effort?
The ground looks much better now IMO, by the way.
I'm not really sure what I mean either. :3
The Screenshot Topic Returns
Update number 3! I've made significant progress in my journey to become a pixel artist (well a good one anyways). Here's what I've done with my game thus far:
Reworked the bricks and shingles many times until I was more satisfied. Shingles are still iffy looking.
Added a custom door. It needs to be shaded and detailed though.
Door now takes you inside to an all new custom inside tileset! Wall and flooring tiles are mine and original.
And last but not least 3rd try at making a decent tree. Followed the guide above somewhat (because it wasn't really in the style that I was looking for). I think this iteration of tree looks significantly better than my previous trees. Let me know what you think!
Below are the two relevant screenshots:

Reworked the bricks and shingles many times until I was more satisfied. Shingles are still iffy looking.
Added a custom door. It needs to be shaded and detailed though.
Door now takes you inside to an all new custom inside tileset! Wall and flooring tiles are mine and original.
And last but not least 3rd try at making a decent tree. Followed the guide above somewhat (because it wasn't really in the style that I was looking for). I think this iteration of tree looks significantly better than my previous trees. Let me know what you think!
Below are the two relevant screenshots:


The Screenshot Topic Returns
Oh thanks for the tutorial, it's very good. I'm going to do a third version of the tree and upload it later based on trying these techniques.
I have a question though about pixel art, how do you get so much variation in the fine details of the pixel art you create? Like I have looked at the prepackaged tilesets and character sheets that come with rpg maker vx ace and I'd like to know why when I zoom in there is so much variation in the strokes and lines the artists have used yet they still maintain a crisp look. Is this some kind of painting technique or do they just go back over the lines and shapes and add in layer upon layer manually? Is there a trick to doing this or is it just time and effort?
I have a question though about pixel art, how do you get so much variation in the fine details of the pixel art you create? Like I have looked at the prepackaged tilesets and character sheets that come with rpg maker vx ace and I'd like to know why when I zoom in there is so much variation in the strokes and lines the artists have used yet they still maintain a crisp look. Is this some kind of painting technique or do they just go back over the lines and shapes and add in layer upon layer manually? Is there a trick to doing this or is it just time and effort?
The Screenshot Topic Returns
Ok, so I went and reworked the trees, this time using pixeling only techniques instead of painting. I also took LockeZ suggestion about the background tiles and reduced their vibrancy a little using the method described. Tell me what you think.
My biggest concern is the trees look a little fake or like they are not detailed enough.

My biggest concern is the trees look a little fake or like they are not detailed enough.
The Screenshot Topic Returns
author=Gourd_Clae
I like those trees! My complaint though is that they don't match anything else on the screen. Including the character.
Yeah, I was just thinking that they look out of place now that I have a good working tilesheet going. I don't know how to make them go with the scenery though. Any thoughts on what I might change to make them fit in so to speak?
The Screenshot Topic Returns
Hi, I'm new to the boards my into post is at the top of the intro forums. I was directed here for showcasing my work for feedback and possible collaboration, help, or pointers. I'd be glad to know what you guys think. Note I am very noob when it comes to pixel art (just started) so I have not yet mastered or learned many techniques. Working name for my game in progress is currently Epic2D (may be changed later).















