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post=206971
(methinks you linked the wrong topic)

Introduce them to anything that doesn't explain itself. A battle menu has handy names for options and such that make life easy and really obvious. Finding the game's menu isn't so obvious.

As for making starting battles interesting, just don't have many at first. The player isn't a retard, they'll pick it up. (Altough, I admit, I started each character with 6 skills each in Parallel. Most likely overkill but there were never enough battles to find out! Or enough feedback =/)
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