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REMOTHERED

I've already give a beta version to a trusted beta-tester...so we will see soon for a demo version :D

REMOTHERED

A trying development video that shows a lot of scene in a no-sense mix (eheheheh) but that I hope you'll like :D

But it's important that you know three things:

1) Drop the missed acting lines (cause they are under costruction)

2) Some incomplete graphics that are already complete

3) At the end of the video will be available an horror scene that I want to not advise for the sensible persons cause there are gore parts quite considerable...


ENJOY IT :D and let me know about it ;)


CHRIS

REMOTHERED

author=LockeZ
If you released this on Steam for $10 I would not hesitate to buy it.
Ahahahah thank you, so I will hope at least for you 10$ :D

meeting_Svenska.png

THANK YOU!!! :D

REMOTHERED

Three new screenshots:


Madame Svenska is playing the piano while Jennifer is trying to ask her what happened to the other disappeared girls...


A restyling on the stairs in the 1st Hall, 'cause the first stairs at the beginning are always more than important :p


A little before the "horror" beginning...

CHRIS

REMOTHERED

It's always a super-mega-very-pleasure hear these words by others indie makers...believe me :') Thank you everybody... anyway here it is the same scenario in the night variable (if you'll waste time talking with the house keeper before reaching the others):

EVENING (7:45 PM)


AFTERNOON (6:15 PM)




REMOTHERED

:D I hope you will like it :D



And...again...thank you for all your compliments and support, it's really really important for me :')

CHRIS

270287_10150233732561604_55792551603_7807458_5457337_n.jpg

author=alterego
Looking around various screens and videos, I've come to the conclusion that this game is too dark. And I mean way too dark. Not even rising the brightness of my monitor allows me to see everything that is in this image. I can't even see the character for chrissakes! And all in all this is a shame, really, cause I have the feeling there is a lot of work behind this game that deserves to be seen in detail.

To want to create an aerie and dark atmosphere is one thing, but to virtually obscure the vision of the player is quite another.


Yeah unfortunately I noticed this...I have a computer too bright so If I create something I make probably it too dark for the others and they see them darker than what I see. At the same time I'm make it more bright but, and I can make it for sure, in game the graphics are more clear than in photo and that the screen-shots quality does not help enough :)

author=jc984
i came to the conclusion that the shadows may be used for something, like hiding or even surprises from the monsters you need to avoid. but i could be wrong. But i will wait and see when/if a demo comes out to see just how dark it is...maybe its just the pics and not the actual game.
RIGHT, exactly, the shadows are quite useful to hide from the enemies :D and you're also right about the problem that are the pictures and not all the game to be too dark :)

meeting_Svenska.png

author=NicoB
Did you draw all of this yourself? It looks insanely good.

Yes I use real textures to trying to make it more credible that I can :D

author=Rolandknight
Wow it just so hard to wait for something this good looking. So what gave you the idea to even remake clocktower anyway?

Oh thank you :D anyway I've always loved all the real survival horror with scary atmospheres and a lot of survival components, so expecially the Clock Tower serie. So for first I thought to make a remake of the first cause it was never released here in occident, but time after time and starting to work quite hardly I've always keep there more and more of my ideas and from a remake it became something "inspired by" but not absolutely a remake, cause it has a lot of mine and a lot of differents with the original :D

REMOTHERED

Eeheheheh thank you everybody! :D
Unfortunately not yet, But I've already a demo, so I'm seriously think to publish it, after a good beta-testing and after ultimating something here and there :)
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