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Demo V1.0 Up!
Thank you very much for the feedback! I'll address everything in order:
Passibility: Yeah, I noticed that. I accidentally put the little things between two squares, and I didn't even notice until I went to put a region tile on it to restrict movement. I'll definitely fix that later on.
Creepy breathing: Ah, that's a perception effect. I was mostly just experimenting with the concept, and it can be stopped by sleeping in the bed on the second floor. I'll play around with the timing of it so it stops for a while and starts back up again after a little while.
Bug glitch: I've heard that from a couple people...I'm not quite sure why that's happening, and I've been looking into it. I may have accidentally set it as consumable. Which...is kind of a horrible consumable item.
Spider glitch: I knew I was forgetting something. I even checked it repeatedly. I forgot to set a self switch on it. I'll fix that right away as well.
And the footsteps! I used Galv's Region Effects for that! And thank you very much! They aren't exactly the way I want, but I'm glad that people seem to like them.
Passibility: Yeah, I noticed that. I accidentally put the little things between two squares, and I didn't even notice until I went to put a region tile on it to restrict movement. I'll definitely fix that later on.
Creepy breathing: Ah, that's a perception effect. I was mostly just experimenting with the concept, and it can be stopped by sleeping in the bed on the second floor. I'll play around with the timing of it so it stops for a while and starts back up again after a little while.
Bug glitch: I've heard that from a couple people...I'm not quite sure why that's happening, and I've been looking into it. I may have accidentally set it as consumable. Which...is kind of a horrible consumable item.
Spider glitch: I knew I was forgetting something. I even checked it repeatedly. I forgot to set a self switch on it. I'll fix that right away as well.
And the footsteps! I used Galv's Region Effects for that! And thank you very much! They aren't exactly the way I want, but I'm glad that people seem to like them.
In the Dark
@ Tsurugihayate: OH! You're making a lovecraftian game too? I'll have to check it out! Thank you for playing the demo! C:
Demo Puzzle Guide
Oh, haha! It was more referencing the three leaves rather than the actual number three.
And it's okay! I heard from my playtester that it was a kind of hard puzzle, but they said it was good, so I just left it. That's one reason why I made the puzzle guide, just in case people got stuck. I'll adjust it in the final version though so it's a little easier!
And it's okay! I heard from my playtester that it was a kind of hard puzzle, but they said it was good, so I just left it. That's one reason why I made the puzzle guide, just in case people got stuck. I'll adjust it in the final version though so it's a little easier!
In the Dark
@ StormTorn: Ah, I just posted a demo walkthrough! I hope it helps you - and anyone else - that gets suck on it.
In the Dark
@Moketail : They're actually from a free music source CAMeLIA (found here http://agnello-pecora.chu.jp/CAMeLIA/horror.html)
I also haven't played those games yet. Are they by Mogeko?
I also haven't played those games yet. Are they by Mogeko?
Demo V1.0 Up!
Demo V1.0 Up!
@ ExtremeDevelopment: Ah, honestly, the full version will have some altered and added compared to the demo. The demo is just, well, a demo version of the first level of the game. So it'll definitely change when the full version is released. But as for when the estimated date of release is, I'm aiming for early to mid 2016 since it's just me, and a lot of assets for future parts of the game have to be made.
@ wildwes: Thank you very much! Please let me know what you think!
@ wildwes: Thank you very much! Please let me know what you think!
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