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need a zelda like battle system script that allows the player to fight on the map
we are developing a game for Geex editor via RMXP and we need a zelda like battle system script that allows the player to fight on the map. It has to be written in C#.We will pay for it via Paypal. If you are good in writing C# script we will pay for each scrip we request. For who is interested contact us at:
http://www.cutsdbz.ca/join-team.php
http://www.cutsdbz.ca/join-team.php
need a zelda like battle system script that allows the player to fight on the map
I am developing a game for Geex editor via RMXP and i need a zelda like battle system script that allows the player to fight on the map. It has to be written in C#.We will pay for it via Paypal. If you are good in writing C# script we will pay for each scrip we request. For who is interested contact us at:
http://www.cutsdbz.ca/join-team.php
http://www.cutsdbz.ca/join-team.php
The Legend of The Seven Seals: The Origin
author=maitrelatex1
hi,
my gamepad doesn't work with it!
any solution(s)?
thank you
Even though this project has been discontinued for redevelopment you may use a game pad but only through XNA studio. I suggest you wait for a proper release.
The Legend of The Seven Seals: The Origin
author=Antilurker77
Okay, downloaded this game. It's completely terrible. The controls are very unresponsive, especially in the menus. There are tons of passibility errors; I can walk on cliffs and on water. The dialogue is full of grammar and spelling errors. The maps are pretty mad. The battles are pretty much unwinnable, the ghosts spam Darkness and I have no way to heal myself. And why do I know "Revive" when I only have one party member? This game uses a lot of the default database. The equipment is default, as well as the skills (the only thing that was changed was the names and SP cost). Also, if you are seriously considering making this an XNA title, you would have to remove all of the RTP. The RTP isn't allowed to be used in any game not running on the RMXP engine.
This was a first release and development was discontinued from July 25. A redesign of this game has been done and is in the process. For any more updates go to www.cutsdbz.com you can leave feedback or blog your concerns and leave questions.
The Legend of The Seven Seals: The Origin
author=OblicWell XNA Studio is the application used to make Xbox 360 games and also windows mobile and PC. Was saying it runs smoother in that being that i am planning a Xbox release for this title. I should be able to post that file if this one is none responding as you say.
Ummm... since I don't know what that is, I would say no. Why?
The Legend of The Seven Seals: The Origin
author=Oblic
Well, this just seems like a two person conversation... So I'll barge right in! I noticed the same "bug" with walking around... It also doesn't help that the controls (at least for me) seem VERY unresponsive. I feel like there is about a half second or so lag between my keystrokes and the response, and at times the game seems to ignore them entirely! The game looks great though, so... I hope you you are able to work out these minor issues.
Good luck!
I will do my best to fix this problems... Do you have xna studio?
The Legend of The Seven Seals: The Origin
author=jovadaThanks for playing.
Finished playing. It's not a bad game but you realy have to do something about the battles cause they're mutch to easy.
I am working on that right now...
The Legend of The Seven Seals: The Origin
author=jovada
I went through the shrine and teleported outside but can't go up the stairs even after reloading. If I remember well i first went to the shrine with 3 crystals, when i retrieved the seal from the fire city i went to the shrine but i think that was for the last crystal so still two crystals left and when i got the ice city seal i returned and there was only 1 crystal left.
I saw the problem at the shrine. was just a switch in the event didnt turn off but i tested that area and it should be fine now.
The Legend of The Seven Seals: The Origin
author=jovada
Sorry i said beach caves but it was near the end of the second seal that i landed on a platform above a grotto entrance. And it happens on every grotto platform specialy if you approach the platform from behind you may be sure you land on the platform and are stuck.
Another problem, i'm in the ice village went to the house below the meadow down the stairs. I activated the switch, the magic barrier dissapeared before the entrance of the grotto but it's impossible to enter the grotto.
ok i reloaded the game and then i could go through. I have 5 seals now.
I also have a seed of intelligence and a seed of mana, how do you use it cause non of the characters will eat it.
The Mana and Intelligent seed are usable but for some reason its not consumable. After tapping it for some time try consuming a elixir or perfume and you will see the results in your Magic. I will try fix that.
The Legend of The Seven Seals: The Origin
author=jovadaSorry about that. I will look onto it. I think one of the issue could be that I always test this project in XNA Studio and it handle the transport player slightly different than the actual RMXP Engine. The preview above is actually through XNA Studio. but i will make the adjustment and upload it. Can you give a screen shot of the error section cause the beach enemies are Sahagins.
I'm playing your game and i have a couple of remarques.
1) the battles are far to easy so far.
2) there is something wrong in your layout or i don't how you call this but you have to be very careful where you walk cause you easily get stuck into a wall or above the entrance of a grotto. thats what happened to me a couple of times. I reached nearly the end of the beach caves and then i get stuck into the grottowall during a fight with the lizzards. Now i have to start the level again from the beginning cause there are only savepoints at the end of the level.













