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How to get rpg maker 2000 to work on windows 10?

guys i was eventually succesful in playing the game and if any of you are wondering which game it is then go here https://ameblo.jp/ponyponyex/entry-12546221309.html
i had lots of fun playing this game. i hope you guys give it a try

How to get rpg maker 2000 to work on windows 10?

author=Marrend
This is definitely not the place to ask about finding/making ISO files in regards to the original Japanese version of RPG Maker 2000.

*Edit: You're going through a lot of trouble for this. I don't pretend to know (or want to know) what you paid for the program. However, is it really going to be worth all this trouble when the English version would probably have been more compatible from the get-go?
I have the trial version of rpg maker 2000 and the only reason am going through all this trouble is so I can play a Japanese game
and I would like to see the mechanic of the game

How to get rpg maker 2000 to work on windows 10?

author=Marrend
Yeah, the "messed up letters" is most probably your system trying to display Japanese letters, and failing miserably at it. Setting your system to Japanese might be one way, though, don't ask me how to go about actually doing that!

Like, the solution involves allowing your system to read/display some kind of UTF formatting, but, more than that, I've no clue.
i am using virtual box but first i need to find a japanese iso file

How to get rpg maker 2000 to work on windows 10?

guys i was able to install rpg maker 2000 on an older windows(the one i got from the japanese website) but its still not in japanese when i open it it gives all kinds of messed up letters

How to get rpg maker 2000 to work on windows 10?

author=Cap_H
Yes, buy the official western release. It supports windows 10, has some new functions and it's like 20 bucks and cheaper on sale.

Edit: Btw, I don't mind old pirate versions of RM2k and 2k3, I'm just saying that it isn't worth the bother.
i don't want the english version, i want the japanese version
author=Marrend
Maybe try setting OS compatibility to XP or 7?

i tried these but it still wouldn't work

How to get rpg maker 2000 to work on windows 10?

I downloaded the program on a Japanese website because I wanted the Japanese version and when am opening it in windows 10 it's not working,so does anyone here have any idea on how to fix this problem?

Abs rpg maker 2003 character transformation

author=pianotm
1. Create a skill. Set its skill type to switch. Set and name a switch. I'll call it Transform.
2. Create an additional character. This character is the character you want your character to transform into.
3. Create two common events. Set them to call. In the first common event, change party: add character 2, and remove character 1. In the second common event, add character 1 and remove character 2.
4. Go to your Monster Groups/Battle Troops tab in database.
5. In Battle Events, on current page, set trigger to Switch: Transform.
6. In body, call first common event. Create a switch for turns taken and turn it on.
7. Create a new page. Set trigger to Turns Taken switch and X number of turns taken by Character 2.
8. In body, call your second common event. Turn both switches off.
You must do steps 7. and 8. unless you want the transformation to be permanent.
9. Copy each of the pages of this battle event to every single monster troop.
thanks but how do I keep stats like HP remaining the same after transformation?as in if the player only has 50% HP left,how do I get the transformed character to have 50% HP left as well?

Abs rpg maker 2003 character transformation

Hi , I would like to be able to turn my character into ssj in my action battle system game. So how do I do it?

[RMVX ACE] how to add enemy special attack animation?

author=pianotm
david1234
it is my second game but my first game in rpg vx ace. and yes I would be happy if you could send me the scripts for battle symphony
I don't have access to my regular computer, right now, but fortunately, I know where this stuff is online

https://github.com/suppayami/rmvxa-collection/blob/master/yami-script-ace/01%20-%20BasicModule.txt
This is the Basic Module. You need to put this in, and drop Battle Symphony below it.

https://github.com/suppayami/rmvxa-collection/tree/master/battle-symphony
The two scripts on this page, and four of the five scripts in the add-ons folder is what you need. Obviously, you can't be using both Holder's and Kaduki battlers.

and tell me which part of the script assigns skill animation.

I don't know. I've never animated the enemy battlers, and when I make stuff with Battle Symphony, I make it as I need it (basically, seat-of-pants style of development). Read the instructions and experiment.
Here is the Battle Engine manual.
https://docs.google.com/document/d/16zEipBx4p4iL_ty8LGf2z3ldFUzlBEfdM9QkSu-zXyY/edit#heading=h.vlqeekpclgdk
thank you i will try to experiment with them and see whats best for me,although the galv's script might be enough for me

[RMVX ACE] how to add enemy special attack animation?

author=pianotm
david1234
what if I use victors engine? Will I be able to assign body animation to a character skills?

And btw how do I add skills to actor?
also how do i change the atk power of skills
Victor Engine?

How many games have you made? What you want to do sounds like a job for Victor Engine or Battle Symphony. I'd recommend Battle Symphony because it actually has an instruction manual that you can look up in Google Docs, or alternatively, you can find it posted on RMW. These scripts require you to be experienced with scripting, but I've found that Battle Symphony is good for learning (thanks to the instruction manual.).

You don't fully understand what you're asking for. I could be wrong, but I suspect you're on your first game, in which case, I'm going to recommend you don't attempt fully animated battles at all. If this is your first game, or even your second or third, you just don't have the experience yet, you're going to regret it, and you're probably going to get so frustrated trying to figure out doing what you're trying to do, that you may just quit game developement all together, and nobody wants that to happen. This kind of thing is a nightmare from Hell if you've never done it before. You need to understand that VX Ace isn't designed to animate the enemy battlers. You're trying to force it do something it's not designed to do. People do it. It's actually one of the things that Victor Engine and Battle Symphony are meant to do, but take a good look at those scripts and try to imagine what's involved.

For you, the best advice imaginable comes from LockeZ: "You need to level up more before you can finish an impressive game. Grind experience points by making tiny shitty games"

But, if you really want to try and make fully animated combat, VE or BS are definitely the way to go. If you have trouble finding Battle Symphony, I can drop the scripts in your inbox. As for Victor Sant's Engine, I'm not as sure how available those are. I have a few of the scripts, but it's not an engine I use so I don't have all of them (I should see if I can grab those because I've been putting together a VX Ace script collection.).
it is my second game but my first game in rpg vx ace. and yes I would be happy if you could send me the scripts for battle symphony and tell me which part of the script assigns skill animation.