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[RMMV] States
I was wondering if there was a way to emulate the Heat status from FF9/Air Anchor from FF6 where a skill or item applies a state where if the afflicted takes any action, they die (with the exception of bosses). Essentially, I would like this also to affect the player if they select the "Attack" or use any physical ability.
I am using Yanfly's Buff & States Core, but can't quite figure out how to get the scripting to work using the Lunatic option when an action is selected.
Any help is greatly appreciated.
I am using Yanfly's Buff & States Core, but can't quite figure out how to get the scripting to work using the Lunatic option when an action is selected.
Any help is greatly appreciated.
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