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The Purple Orbs
The Purple Orbs
Hello pianotm.
I never imagined that this game could have a fanart. It was amazing. I'm really glad you made it. Thank you very much.
I never imagined that this game could have a fanart. It was amazing. I'm really glad you made it. Thank you very much.
The Purple Orbs
author=Tw0Face
I'm glad you made this game. At least, I think, I played everything you made so far.
And I am grateful that you have dedicated your time with them and written down their feedbacks. I confess that I have also followed your games. I haven't played them all yet, but I plan to check them out too. You have many interesting ideas.
Edit: I put a new version for download with corrections, thanks.
The Purple Orbs
Hello Tw0Face. I'm glad that you played.
Thank you for your feedback.
Damn flying books. I will have a conversation with them.
Thank you for your feedback.
Damn flying books. I will have a conversation with them.
The Purple Orbs
Hello bicfarmer. Thanks for your feedback. I will try to fix the issues that you reported. I'm glad you liked it. (Edit: I put a new version for download with corrections, thanks again)
A Vacation In Nebula
Hello Frogge. Nice experience, atmosphere and messages. Congrats.
p.s.: Vehicle file is missing. I copied a character file from the char folder, renamed it to Vehicle and it worked.
p.s.: Vehicle file is missing. I copied a character file from the char folder, renamed it to Vehicle and it worked.
Super BomberHabbit
Hi yazitronumo. You played both! Wow! I'm very happy that you liked it. Thanks for playing and for your feedback.
Thinken!
Hello Tw0Face.
After your idea I went back to the project and looked for the cause of the bug. It was simpler than I imagined.
I put the conditions for pressing key without the option to add exception. So, all the directional keys worked all at the same time (while the dice moved, if the player pressed another key before the movement ended, the dice moved again).Is that understandable?
Now it's time to make the adjustments. Thanks for your feedbacks.
After your idea I went back to the project and looked for the cause of the bug. It was simpler than I imagined.
I put the conditions for pressing key without the option to add exception. So, all the directional keys worked all at the same time (while the dice moved, if the player pressed another key before the movement ended, the dice moved again).Is that understandable?
Now it's time to make the adjustments. Thanks for your feedbacks.
















