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Two questions regarding game engine selection and design intentions

Awesome, thanks! That's the thing too, I had no idea what terminology to use in the first place. Your search results are pretty barren when using unpopular phrasing or outright incorrect terms. I'll look into "linear motion battle system" :)

I have no knowledge about commands like that, so I'm afraid I can't really answer that at the moment. I figured I could perhaps learn those terms as I went, but I'll look up some of the terminology for game making and get back to you.

Two questions regarding game engine selection and design intentions

So I've been here before in an attempt to get an overall opinion on what creation software I should use, given the intentions/desires I have in mind. It didn't quite work out then, but the difference now is that I'm willing to drop some money into this, depending on how close I can get to my goals.

Basically, my goal is to create a "Star Ocean - The second Story" (or any subsequent Star Ocean installation) type of format. By that I mean that I'd like to have the same general map exploration design that the older Final Fantasies have had, but when a battle occurs, I'd like for the fight zone to be an active zone which can be freely moved around in. I know that that's likely a tall order. It's just a first preference. A side view of encounters (like Final Fantasy 6 for example) is fine as well. That's my second preference.

Another thing that I'd like to add is a "secret zone" type of deal, where upon beating the story's final boss, a decision is made - one that ends the game, and another that opens a formerly blocked pathway where a secret dungeon is found. Like above, this isn't a big deal if it can't be done, but its just a preference.

In short, what I'm seeking is the closest I can get to:

1.) Star Ocean style encounters (side view encounters as a second preference)
2.) Endgame choice where the game can conclude, or go on to a secret dungeon


The creation software that can get me closest to this is what I'm after.

New to game making, looking to start using RPG 20XX - have a rather noobish question

author=Liberty
Please remember the Help Me forum is the place for topics like this.


Sorry about that. I went with subject, rather than with a general help. Suppose that should've made sense.

New to game making, looking to start using RPG 20XX - have a rather noobish question

author=Sated
Upload the picture into RM2K3 as a panorama. Set the picture to be the panorama of the map you want to use it for. You have cover the whole bottom layer of the map with the panorama tile (bottom right tile) for it to show up.


Does this still apply if I'm using 20XX? Just making sure that there wasn't a misconception and you thought I was still using 2003.

New to game making, looking to start using RPG 20XX - have a rather noobish question

I took a stab at making a game some 8 years ago, but my system crashed and I lost everything. I'm only now just getting the bug back. I think I used RPG Maker 2003 back then (not sure, really), but it seems that now, there are significantly better engines out there. So right now, I'm using RPG 20XX, and had a question about maps.

Whatever program I was using 8 years ago, I could load my own map from a picture file. I can't seem to find that ability in 20XX. Am I missing something? I'd think it would be intuitive, but then again, I have no idea.
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