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Two questions regarding game engine selection and design intentions
So I've been here before in an attempt to get an overall opinion on what creation software I should use, given the intentions/desires I have in mind. It didn't quite work out then, but the difference now is that I'm willing to drop some money into this, depending on how close I can get to my goals.
Basically, my goal is to create a "Star Ocean - The second Story" (or any subsequent Star Ocean installation) type of format. By that I mean that I'd like to have the same general map exploration design that the older Final Fantasies have had, but when a battle occurs, I'd like for the fight zone to be an active zone which can be freely moved around in. I know that that's likely a tall order. It's just a first preference. A side view of encounters (like Final Fantasy 6 for example) is fine as well. That's my second preference.
Another thing that I'd like to add is a "secret zone" type of deal, where upon beating the story's final boss, a decision is made - one that ends the game, and another that opens a formerly blocked pathway where a secret dungeon is found. Like above, this isn't a big deal if it can't be done, but its just a preference.
In short, what I'm seeking is the closest I can get to:
1.) Star Ocean style encounters (side view encounters as a second preference)
2.) Endgame choice where the game can conclude, or go on to a secret dungeon
The creation software that can get me closest to this is what I'm after.
Basically, my goal is to create a "Star Ocean - The second Story" (or any subsequent Star Ocean installation) type of format. By that I mean that I'd like to have the same general map exploration design that the older Final Fantasies have had, but when a battle occurs, I'd like for the fight zone to be an active zone which can be freely moved around in. I know that that's likely a tall order. It's just a first preference. A side view of encounters (like Final Fantasy 6 for example) is fine as well. That's my second preference.
Another thing that I'd like to add is a "secret zone" type of deal, where upon beating the story's final boss, a decision is made - one that ends the game, and another that opens a formerly blocked pathway where a secret dungeon is found. Like above, this isn't a big deal if it can't be done, but its just a preference.
In short, what I'm seeking is the closest I can get to:
1.) Star Ocean style encounters (side view encounters as a second preference)
2.) Endgame choice where the game can conclude, or go on to a secret dungeon
The creation software that can get me closest to this is what I'm after.
New to game making, looking to start using RPG 20XX - have a rather noobish question
I took a stab at making a game some 8 years ago, but my system crashed and I lost everything. I'm only now just getting the bug back. I think I used RPG Maker 2003 back then (not sure, really), but it seems that now, there are significantly better engines out there. So right now, I'm using RPG 20XX, and had a question about maps.
Whatever program I was using 8 years ago, I could load my own map from a picture file. I can't seem to find that ability in 20XX. Am I missing something? I'd think it would be intuitive, but then again, I have no idea.
Whatever program I was using 8 years ago, I could load my own map from a picture file. I can't seem to find that ability in 20XX. Am I missing something? I'd think it would be intuitive, but then again, I have no idea.
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