EDUTY'S PROFILE
eduty
0
Working adult. Grew up on SNES and early 32-bit RPGs. Always dreamed of creating my own.
I got started with a copy of the Don Miguel 2k version in college. Never finished a project, but I've had a lot of fun tinkering over the years.
I got started with a copy of the Don Miguel 2k version in college. Never finished a project, but I've had a lot of fun tinkering over the years.
Search
Filter
RPG Maker MZ!
I think the default MZ RTP assets is the largest asset pack released with any RPG Maker product, to-date, even without the bundled DLC assets available at launch.
RPG Maker MZ!
I loved MV, but I feel it was missing a lot when if first released. Kinda like someone had a brilliant idea, but didn't quite nail the execution. Pretty much all the improvements over Ace that I've come to associate with MV were from plugins and not the base application.
MV also suffered with performance issues and had a less than awesome approach to touch devices (Multi-finger gesture to open menus or cancel? No thank you.)
From knowing what's under the hood, I'm eager to see if MZ runs smoother than MV.
Looks like the UI has been optimized for touch devices, too. There's a default menu button in the upper right, all the sub-menus have proper back buttons, and the text options have nice big tappable areas around them.
I like that the combat system has gotten more attention, and that tick-based combat might be better supported in this version, as opposed to MV.
MV is also ~5 years old now. I have no idea what's going on with the product naming (what the heck does the Z stand for!?), but I'm looking forward to the update. From what I've seen so far, this feels like a step in the right direction.
MV also suffered with performance issues and had a less than awesome approach to touch devices (Multi-finger gesture to open menus or cancel? No thank you.)
From knowing what's under the hood, I'm eager to see if MZ runs smoother than MV.
Looks like the UI has been optimized for touch devices, too. There's a default menu button in the upper right, all the sub-menus have proper back buttons, and the text options have nice big tappable areas around them.
I like that the combat system has gotten more attention, and that tick-based combat might be better supported in this version, as opposed to MV.
MV is also ~5 years old now. I have no idea what's going on with the product naming (what the heck does the Z stand for!?), but I'm looking forward to the update. From what I've seen so far, this feels like a step in the right direction.
Pages:
1













