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RM2K3 [help] dodgeball-type event
Thank you for responding.
The coach x/y and the hero x/y are definitely 4 different variables. I've checked and rechecked that one.
I'll try the wait and the "event:touch hero", though I imagine that will only be helpful for hits, not tracking misses.
If you want me to, maybe I could post some of the coding or something.
The coach x/y and the hero x/y are definitely 4 different variables. I've checked and rechecked that one.
I'll try the wait and the "event:touch hero", though I imagine that will only be helpful for hits, not tracking misses.
If you want me to, maybe I could post some of the coding or something.
Get some opinions on a few maps?
RM2K3 [help] dodgeball-type event
New here, so please bear with me. This seemed like a relatively simple idea, but it's becoming far more complicated. It's a school setting, and your hero is moving right-left against a wall while the 'coach' (an NPC) throws balls at him which he will try to dodge x number of times, winning prizes for dodging so many balls and so forth. Perhaps one of the problems is that the coach is also simultaneously moving right-left from his position and firing these balls at you. I set up the coding to start the ball at Coach's x and y, then shoot straight up every so often, followed by a check if it matches your x-y to see if that's a hit or dodge. One prob is that it refuses to acknowledge that the ball's Y has changed at all once it moves, so it can never match Hero's Y pos! Any ideas on how to resolve this?
Thanks
Thanks
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