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Skill sistem sux?
Hello, I've just discovered this.
I see the only way to make a skill deal exactly two times the normal physical damage in EVERY LEVEL is adding 200 to Attack F...
But say, for example, I want a skill that deals 4 times the normal damage in Every level...
There doesn't seems to be a way, since attack F has a maximum of 200
Any ideas, or scripts for this?
Thanks
I see the only way to make a skill deal exactly two times the normal physical damage in EVERY LEVEL is adding 200 to Attack F...
But say, for example, I want a skill that deals 4 times the normal damage in Every level...
There doesn't seems to be a way, since attack F has a maximum of 200
Any ideas, or scripts for this?
Thanks
Special "Scan" skill in RPGVX?
Hello,
Here's the thing: I want to make a Scan skill but one that works this way:
I add a tag to "notes" field on my respective monster, something like <att: Armored>
So, I want a skill that displays "Armored" in a window when a char casts it.
Is it possible without scripting? Thanks
Here's the thing: I want to make a Scan skill but one that works this way:
I add a tag to "notes" field on my respective monster, something like <att: Armored>
So, I want a skill that displays "Armored" in a window when a char casts it.
Is it possible without scripting? Thanks
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