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[RM2K3] How can I change the font with RM2K3 on Steam?
For clarification, I can change the font, but I don't think I'm doing it properly because no matter what, the font I import has an extra outline and looks really bad.
I've tried a few things (following an old set of instructions by Cherry using Resource Hacker and Hyper Patcher 2, changing the hex code, renaming the font and importing it using Resource Hacker) but none of them have worked. I thought that maybe the fonts I downloaded didn't have the right size for the software so I even tried editing the default font and exporting that to use, but the same thing happened.
Would anybody happen to know what I'm doing wrong? Also, if you do happen to know, could you explain the steps of what to do simply like I'm a child? Thank you.
I've tried a few things (following an old set of instructions by Cherry using Resource Hacker and Hyper Patcher 2, changing the hex code, renaming the font and importing it using Resource Hacker) but none of them have worked. I thought that maybe the fonts I downloaded didn't have the right size for the software so I even tried editing the default font and exporting that to use, but the same thing happened.
Would anybody happen to know what I'm doing wrong? Also, if you do happen to know, could you explain the steps of what to do simply like I'm a child? Thank you.
[RM2K3] My tiles seem to be glitching and I'm not sure why.
I made an account just to ask this, so I apologise if I don't follow forum etiquette!
I'm currently experiencing an issue with my game where a few specific tiles on my maps keep glitching.
For context: the game operates on a day and night cycle spanning a week and has a short daily minigame, so I have events that change the parallax background + tilesets for those. No matter what, every time the player wakes up on the third day, a few tiles on the map end up glitching. Either they disappear or they are replaced with a duplicate of a different tile being used on the map. While I do use the "change tile" command for some tiles, I don't do so for those specific tiles, and the tilesets are all copies of each other with small differences so I don't know why they would be changing.
If anyone can provide any insight on this I would be really appreciative. This is my first time using RM software, not to mention how old 2K3 is.
EDIT: I've figured out the issue, one of my common events was interfering with the tile change. I don't need help anymore but I can't remove the post.
I'm currently experiencing an issue with my game where a few specific tiles on my maps keep glitching.
For context: the game operates on a day and night cycle spanning a week and has a short daily minigame, so I have events that change the parallax background + tilesets for those. No matter what, every time the player wakes up on the third day, a few tiles on the map end up glitching. Either they disappear or they are replaced with a duplicate of a different tile being used on the map. While I do use the "change tile" command for some tiles, I don't do so for those specific tiles, and the tilesets are all copies of each other with small differences so I don't know why they would be changing.
If anyone can provide any insight on this I would be really appreciative. This is my first time using RM software, not to mention how old 2K3 is.
EDIT: I've figured out the issue, one of my common events was interfering with the tile change. I don't need help anymore but I can't remove the post.
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